Warner Bros. is showing signs of desperation as they offer a $20 discount just a month after the release of Suicide Squad: Kill the Justice League, indicating their urgency to offload the game which they’ve previously admitted “fell below expectations”.
The game, developed by Rocksteady Studios over a purported nine-year period, faced intense criticism both before and after its release. The skeleton crew of radical feminists spent their efforts tarnishing the legacy of the Arkham-verse in collaboration with Sweet Baby Inc.
The $70 live service game experienced a dismal start, with Suicide Squad: Kill the Justice League reaching its peak at over 13,000 players on Steam simultaneously, only to plummet to around 700 for its daily peaks a month after its release on February 2nd.
The game is inundated with microtransactions and was developed with a progressive agenda in mind. For even the most crazed WB fanatic there’s a noticeable decline in the quality of its story.
Inclusive choices, such as the de-feminization of Harley Quinn’s character design, are prominent throughout the game. Furthermore, Harley Quinn is depicted as sexually harassing Deadshot by grabbing his ass, and she also flirts with Poison Ivy, who Rocksteady brought back but portrayed as a child.
It’s unsurprising that the game failed, considering the involvement of Sweet Baby Inc. Their track record as an ESG consultancy firm has been marred by some of the biggest gaming flops in history, including Volition’s Saints Row Reboot and Luminous Productions’ Forspoken. Both games flopped so severely that the studios responsible for their production were ultimately terminated.
Rocksteady appears poised to become the latest addition to the list of companies killed by Sweet Baby Inc’s contractual sensitivity reading and agenda-driven writing.
Suicide Squad: Kill the Justice League is now being sold for $50 on platforms like Best Buy and Amazon, a significant $20 discount from its initial $70 price tag, despite being released just a month ago.
The failure of the game underscores a crucial point: despite the relentless efforts of modern Western game developers and globalized companies to incorporate DEI (Diversity, Equity, and Inclusion) writing cues and design elements, ultimately, consumers hold the power.
Voting with your wallet remains the most potent weapon at our disposal. As game developers persist in delivering subpar and incoherent stories infused with political ideologies, consumers are compelled to reject products that force-feed progressive protagonists and instead choose to boycott corporations that demonstrate racial prejudices against their core audiences.
Why else would employees of Sweet Baby Inc claim harassment and initiate their own crusade against an individual who simply compiled a list of all games made in collaboration with their company?
In what would would mentioning ones accolades be considered hateful and spiteful, unless of course the company itself is targeting the gaming industry in hopes to destroy it with belligerent pandering and obscene inclusive design tropes, why would they wish to keep their track record hidden from the public eye?
Yet, these radicals will hilariously label those who are fed up with corporations force-feeding us half-hearted inclusive content as right-wingers or racists. If a game company genuinely aimed to incorporate marginalized groups into their product, they wouldn’t need to outsource their game to an ESG consultancy firm just to meet a diversity quota, regardless of whether the final product is even tolerable.
If being labeled as racist for disagreeing is the consequence, then so be it. As a white man, I’m utterly fed up with the constant barrage of pandering nonsense forced upon me by Western studios who have been infiltrated by affirmative action hires, I’m a big fat fucking racist for not wanting to consume woke slop made by White developers.
I must be a big racist for preferring games made by Japanese, Korean, and Chinese developers as a White man, because they’re the only nations on earth that aren’t triggered by titties and attractive women.
As consumers, we still wield considerable power. Thanks to the hate campaign led by Sweet Baby Inc employees against a Steam group that simply lists games associated with their company, the group now boasts over 74,000 followers, making it one of Steam’s fastest-growing groups.
Suicide Squad: Kill the Justice League was a catastrophic failure, and I highly doubt it has even sold over 250,000 units to date. A $20 price drop won’t do anything to salvage Rocksteady’s reputation, which has been utterly demolished following the release of this woke abomination, it’s evident that real gamers have had enough of malicious infiltrators such as Sweet Baby Inc festering amongst their industry, giving every property they associate with the touch of death.