iDreamSky has publicized the Steam store page for “Strinova,” a tactical third person team shooter created by Day 1 Studio with an anime aesthetic.
Having previously debuted on the PC platform in China under the title “Calabiyau,” the game is now in the process of developing a mobile version. With plans to expand into new regions, including English and Japanese markets, the game will be released under the new name “Strinova.”
The game is a 5v5 hero shooter showcasing beautiful female characters immersed in intense gun battles. A notable feature of Calabiyau / Strinova is its integration of two distinct visual styles: a conventional 3D design that dynamically shifts to a 2D aesthetic reminiscent of hand-drawn illustrations on paper during sequences such as airborne gliding and taking cover behind walls.
However, this isn’t just a flashy gimmick. For instance, you can utilize the 2D mechanic to traverse the map uniquely by running along walls. This allows you to showcase your strategic expertise by discovering alternative routes, accessing elevated positions, or simply concealing yourself in plain sight.
This blend of 3D and 2D elements enhances the complexity of tactical shooting gameplay. Moreover, each character possesses distinctive abilities and the ability to seamlessly switch between 3D and 2D formats in real-time, adding an additional layer of depth to the gameplay experience.
Many may draw parallels between Strinova and other competitive tactical titles like Counter-Strike, Overwatch, and Valorant. However, my personal experience is limited to Valve’s title. Notably, while all mentioned games are designed in the first-person perspective, Strinova stands out as distinctly third-person.
The most similar comparison I can draw would be with Rogue Company, considering the incorporation of 2D characteristics reminiscent of Gamepot’s PaperMan first-person shooter, which unfortunately ceased operations in December 2016.
The reason for Strinova adopting the hero shooter format is evident; it facilitates microtransactions through in-game cosmetic items and other trinkets. This monetization model is commonplace in similar games, particularly those that are free-to-play.
Strinova / Calabiyau distinguishes itself from others primarily through its anime-inspired aesthetic and character roster, offering a variety of appealing female characters with distinct abilities. Notably, the game introduces unique gameplay elements like the ability to seamlessly transition between 2D and 3D forms.
As a competitive team shooter, it requires players to skillfully utilize character abilities and the innovative 2D “stringification” mechanic. Individual player creativity plays a crucial role in matches, enriching both strategic teamwork and player involvement.
As of now, the timetable for the global release of “Strinova,” targeting both Japanese and Western audiences, and the supported platforms worldwide, remains undisclosed. However, a closed beta test for Japan and North America is set to commence sometime in April, indicating that a full-scale launch may not be far off.
It’s clear that iDreamSky is directing its focus towards capturing the Japanese audience, evident from the inclusion of Japanese dubbing in the game, with plans for English dubbing in the future. Considering its unique traversal mechanics and status as a genuine competitive team shooter, combined with anime character design tropes, I’m personally intrigued to give the game a fair chance.
I believe it has the potential for niche success in both Japan and the West. However, addressing criticisms from the Chinese audience regarding balance issues is crucial if iDreamSky aims to expand Strinova beyond China. Personally, I prefer the aesthetic of an anime shooter over titles like Overwatch, Valorant and Apex Legends, with their quasi-vibrant cartoonish style and character designs that prioritize inclusivity and LGBT representation over attractiveness.