Sony’s rage boner against their former home country of Japan grows ever stronger.
We’ve previously established Sony’s malicious western-centered practices when it comes to the video game industry, scrutinizing Japanese developers with imposed censorship since the launch of the PlayStation 4 console and culminating in Sony Interactive Entertainment abandoning Japan outright in favor of relocating their main head quarters to the humble progressive American state of California.
Sony outright hates Japan and the Japanese people, given by how Sony has unfairly demonized Japanese developed games for over a decade now, imposing censorship and tarnishing game after game so that they adhere to western sensitivities, killing the Senran Kagura franchise as a whole. Combined with the fact that Sony forced Japanese players with the PlayStation 5 console to adopt the Western-style button layout, essentially swapping the functions of X and O.
Which sure does explain why the Japanese consumer base has instead opted to transition away from Sony, a company that clearly despises them in favor of mobile gaming or rather Nintendo’s Switch console which continues to sell by the tens of thousands each and every week inside of Japan, with the latest Famitsu sales charts revealing that Nintendo’s Switch console continues to sell 2.23X more units than Sony’s machine.
And of course, how can we forget about the fact that Sony outright closed its Japan Studio game development outfit, as they instead put emphasis and focus towards their western firms as they continually struggle to break even on games that cost upwards of $200 million dollars throughout their development, such as Naughty Dog’s The Last of Us Part 2, Santa Monica’s God of War Ragnarok, Guerrilla Games’ Horizon Forbidden West and Insomniac’s Spider-Man.
Sony cares for Japan, hence why they’ve outright censored Japanese games since the launch of the PlayStation 4, forced Japanese consumers to change their way of life after more than two decades of understanding by making them adhere to the western style button layout and of course effectively tarnished Japan Studio and reassigned a skeleton crew into Team ASOBI.
You should know Team ASOBI, they’re the lovely folks who developed Astro’s Playroom, the most infamous tech demo featured for the PlayStation 5 console, and it just so happens to be one of the few actual exclusives the console has to its name.
Before their untimely closure, Japan Studio was one of Sony’s most prolific first party studios, given how they helped propel the PlayStation into the homes of millions having developed games such as Ape Escape, Shadow of the Colossus, Knack and Gravity Rush.
With the first Gravity Rush game being one of the most sought after titles released on the PlayStation Vita, with its 2017 sequel, Gravity Rush 2 going down as one of the best niche titles to release as a PlayStation 4 exclusive, it’s certainly a game that deserves a honest PC port, outside of Bloodborne of course.
Gravity Rush is the topic of discussion for today, considering how Sony effectively shitcanned Japan Studio, which saw the likes of Hiroyuki Kotani and Keiichiro Toyama, the latter of whom effectively created the series to exit the company.
Since 2017, devoted fans have desperately sought for an addition to Gravity Rush, a re-release for the new console generation? No. Perhaps a port to PC? Nope. A sequel at the very least? Not in a million fucking years.
Sony kept their mouths shut as to the future of the franchise, killing it off basically and scrubbing its existence from memory as Sony has instead pulled their focus towards western developed third-person over the shoulder cinematic slop instead that costs hundreds of millions to produce and barely breaks even.
That was to say that Sony completely forgot about the Gravity Rush IP until for whatever reason they decided they could leverage it to sell you a movie based on the franchise.
Yep. There’s a Gravity Rush movie and it’s every little bit as horrid as you’d expect from a Sony production, with the company unveiling a brief video at CES 2024, highlighting their upcoming projects and a new filmmaking process facilitated by Torchlight.
After years of silence Sony has finally acknowledged two of Japan Studio developed franchises, those being Gravity Rush and Patapon through pre-production mockups.
The documentary showcases Sony’s new technology designed to assist in pre-production for movies, animations, and game animations however at around the 2:16 mark, they showcase a snippet of what appears to be a Gravity Rush movie, portraying a more realistic interpretation instead of the original anime aesthetic.
Additionally, a brief glimpse of a 3D Patapon is shown later on, a nostalgic reminder of a time when Sony embraced art styles beyond cancerous and ugly “realism”.
The snippet was small in length however that doesn’t make it actually difficult to fairly judge the movie and art style in question even if it’s in an early-production phase without the wonders of CGI enhancements.
The woman featured, believed to be Kat has had a complete western makeover, given how the animated movie seemingly tarnished the whole Japanese aesthetic concept design in favor of a more “realistic” approach.
Again, this is allegedly a live action movie adaptation of what would be best described as an anime-styled cel shaded franchise that Sony has neglected for several years and practically forced everyone who worked on it out the door following corporate restructuring.
Apart from literally fucking everything, what could possibly go wrong?
Individuals on Twitter aren’t exactly shocked but rather repulsed by the obvious fact that Sony would ruthlessly beat Kat with the ESG ugly stick, while on the plus side retarded freaks on social media wouldn’t proclaim her woke-friendly new design to be “pedophilic”.
If you wish to support earnest developers, the creator of Gravity Rush is currently the front and center for a crowdfunding campaign for a game called “Ratatan”.
Fans aren’t buying into this trash, probably because Gravity Rush has an immensely dedicated following whose strength doesn’t inherently lie upon numbers alone, a feature length Gravity Rush animated film sounds like a spectacle to behold, so long as it had the brilliant minds who spawned it at the core of its creation.
This isn’t the case, this is merely just Sony plucking names out of a hat at random in regards to which of their forgotten and neglected franchises will be turned into another shitty abysmal live action theatrical shit-heap, much like Gran Turismo.
I’d genuinely have preferred it if Sony were to have just erased the franchise from existence rather than bastardize the remnants of Japan Studio by turning the main character into an ugly hermaphrodite.