Flaring Cloister has publicized the Steam store page for their upcoming action RPG, Nornium: Map of Lost Pleasures.
The game is an air combat action role-playing game with a mecha girl theme, incorporating roguelike mechanics. As you journey through the world of Nornium, navigating through parallel time and space, you’ll take control of various well-endowed women and participate in exhilarating cosmic aerial battles.
In this game, a stunning girl-centered action RPG unfolds against the backdrop of a world constructed in the late 22nd century, influenced by astrology. Sexy mecha girls venture into a solar system altered by the shifts in civilization, engaging in thrilling aerial combat.
Moreover, players can utilize the “Time Tree” to traverse parallel worlds and indulge in leisurely activities in your own presidential suite.
On the store page, you’ll find a description highlighting the extensive refinement of graphics, technology and specifically the quote-on-quote “physics” over a three year timespan to enhance their game which promises a unique and captivating visual experience in the realm of cosmic aerial combat action RPGs.
Currently, there is no release date available, and the only listed language of support is Chinese. However, considering that the store page is in English and the official game Twitter account regularly posts in English, it’s likely that English support will be available upon release.
The concept of Nornium, with its aerial combat featuring sexy mecha girls, has a strong foundation, from what glimpses of gameplay I can see from the promotional video it would suggest that it’s somewhat polished, especially for a lower budget indie title.
The developers also recently concluded a beta test for the game on January 11th, suggesting that they’re taking Nornium quite seriously in terms of refinement by listening to player feedback and more crucially, having play testers essentially bug test the game.
Flaring Cloister has placed a significant emphasis on character designs for Nornium. The game features at least twelve unique maidens of varying sizes, both in terms of height and bust, all adorned with provocative outfit designs. Thus, there’s a buxom beauty for every admirer.
As Western developers and major Japanese game corporations persist in prioritizing BlackRock’s ESG hedge fund financing, which often dictates the creative process to cater specifically to Western audiences, Japanese developers are resorting to self-censorship to ensure their products are as inoffensive as possible, aiming to secure investment capital rather than focusing on creating appealing products that cater to the broader consumer market, such as heterosexuals and generate profits the old fashioned way.
Lesser-known studios have seized the opportunity to gain praise and revenue. Outfits such as Korean studios like SHIFT UP, known for their mobile gacha game NIKKE: Goddess of Victory, are making waves with their upcoming release, Stellar Blade, which promises an enjoyable gaming experience without portraying women as ugly masculine creatures for the sake of pleasing Larry Fink in exchange for ESG capital funding.
China has also made a significant impact on the gaming scene, with developers like Manjuu, creators of Azur Lane, venturing into the 3D open world genre with their upcoming game “Azur Promilia.” I’m eagerly anticipating this release, along with other free-to-play gacha games such as Wuthering Waves, Project Mugen, The Duet Night Abyss and more.
Whether or not Nornium will be worth the investment remains uncertain until we witness substantial gameplay footage.
https://store.steampowered.com/app/2877160/Nornium/
However, considering the current landscape of the Western AAA gaming industry, I prefer to place my bets on emerging indie titles that genuinely prioritize audience satisfaction over virtue signaling for easy financing.
There’s a possibility that Nornium may not even offer an English language option upon release, which would be disappointing because it’s these independent developers who truly deserve your support more than established giants like SEGA, Capcom, Sony, or Activision. They fearlessly depict women as actual women, unlike many others who view consumers merely as living and breathing wallets.