Double Dagger Studio revealed that “Little Kitty, Big City” exceeded 100,000 sales within just 48 hours of its launch.
“Little Kitty, Big City” is a third-person open-world game where players assume the role of a black cat. It kicks off with a small cat’s playful antics leading to an accidental tumble into an unfamiliar residential area of the city.
Your objective is to find your way back home. Along the journey, you’ll forge friendships with different animals and engage with humans as you traverse the bustling city. From crafty raccoons to clever crows, various creatures offer quests when approached.
Ultimately, players can relish the liberty of leading a whimsical cat life, free from the constraints of the main narrative, if anything the real objective is to become the most stylish cat around by collecting all 42 unique hats.
The game launched to praise and is accessible on all major platforms such as the PC via Steam, alongside Microsoft’s range of XBOX consoles and the Nintendo Switch.
One striking feature of this game is its precise replication of typical cat behaviors, which strike a chord with cat owners. These behaviors encompass actions such as toppling vases, dozing off on computers, or strolling across freshly laid concrete, all of which the player can trigger, much to the chagrin of NPCs.
These elements have garnered significant attention, particularly from Japanese streamers, who delight in the game’s whimsical cat antics. Clips showcasing these feline behaviors have gained widespread traction on platforms like Twitter, highlighting the global reach of these indie games.
It’s hardly shocking that the modestly sized and straightforward game has achieved remarkable sales figures. The developers revealed that within just 48 hours, the game surpassed the 100,000-unit mark, a remarkable accomplishment for the small Seattle-based studio.
This success serves as further evidence to larger Western studios that it’s entirely feasible to create small, straightforward games on considerably smaller budgets that not only captivate audiences but also yield significant sales.
Amidst the ongoing layoffs and studio closures in the realm of large-scale game development, “Little Kitty, Big City” by Double Dagger Studio stands as a testament to gamers’ desire for enjoyable, engaging experiences.
Instead of facing criticism or being labeled as mere racists for simply noticing or questioning the prevalent trend of modern AAA games featuring unattractive caricatures of “women” and relying on half-hearted diversity and inclusion policies, consumers will gravitate towards titles that prioritize fun and engagement over games built around agendas.
With a user score of 94% from 2,055 reviews on Steam, “Little Kitty, Big City” is enjoying a highly positive reception. Despite its recent release, the game is offering the standard 10% discount for its first week of launch.