Nintendo and The Pokemon Company have announced that they have filed a lawsuit against PocketPair, the developer of Palworld, for patent infringement. The lawsuit was officially filed today.
According to Nintendo’s press release, the lawsuit alleges that Palworld violates several of their patents. Nintendo and The Pokemon Company are seeking an injunction to stop the alleged infringement, as well as compensation for damages.
Despite the fact that Nintendo did not invent common animals like cats, dogs, or mice, the company had previously issued a general statement about the possibility of pursuing legal action against PocketPair and Palworld.
It now appears that they have identified specific grounds for their lawsuit, focusing on alleged patent infringements related to the technology used in Palworld.
Although Nintendo did not invent the unique designs found in the Pokemon franchise, given that titles like Monster Rancher and Dragon Quest predate Pokemon, Palworld blends the popular open-world survival crafting genre with the creature capture mechanics that Pokemon is known for.
The primary area of legal concern seems to be the method of capturing creatures in both games, which is where the similarities that might lead to legal ramifications appear to lie.
In both Palworld and Pokemon, players engage in battles or inflict damage on creatures as part of the capture process. The games utilize spherical items, Poke Balls in Pokemon and Pal Spheres in Palworld to attempt to capture these creatures.
Players throw these round items to capture creatures, with different types of items affecting the likelihood of success. Both games include a shaking animation of the sphere to indicate the capture process, adding a suspenseful visual element as players wait to see if the creature is successfully captured or escapes.
Overall, while Pokémon and Palworld both feature a thematic approach to capturing creatures using spherical items, this similarity might be at the heart of the patent infringement lawsuit. Nintendo may argue that they uniquely hold the rights to capturing and using fictional creatures through spherical items, a concept central to their Pokemon franchise.
Despite these legal challenges, Palworld recently marked a significant achievement by announcing that it would not be shifting to a free-to-play or “games as a service” model. The game has become one of the most notable indie success stories of 2024, selling tens of millions of units within just weeks of its release.
The similarity in the ball capture mechanic is where the resemblance largely ends. Although the core idea of Palworld isn’t entirely unique, the game brings innovation to the creature capture genre, which has seen limited evolution in recent Pokemon titles.
In Palworld, you start in a vast, untamed environment where you’re tasked with gathering materials, building shelter, and crafting your way to success. As you progress, you’ll acquire new armor, weapons, and Pal Spheres to build an army of Pals.
These Pals can be used to collect resources, operate assembly lines, and more. The game allows for a wide range of interactions with Pals, including using firearms, facing threats from Pals or bandits, and even pushing your Pals to their limits or stringing them up for materials.
Unique to Palworld is the ability to engage with your Pals in more personal ways, such as giving them hugs or rubs, features that are not present in Pokemon.
While the Pokemon formula has grown increasingly stale and repetitive over the decades, with the last truly innovative Pokemon game being Pokemon XD Gale of Darkness released for the GameCube.
Palworld has seized the opportunity to refresh a genre that has stagnated due to Nintendo’s reluctance to introduce new ideas. Recent mainline Pokémon titles for the Nintendo Switch have been criticized as lackluster reboots of classic games, plagued by bugs, and supplemented with additional Pokémon through DLC expansions.
It’s also puzzling why Nintendo waited so long to take action, given that Palworld was released about eight months ago and was announced three years prior.
It’s likely that Nintendo waited until Palworld became financially successful before pursuing damages, while Pokemon fans are celebrating the lawsuit. Many speculate it may be a petty move to distract from the lack of quality in recent mainline Pokemon games, as the company gears up to announce more details about the next installment, Pokemon Legends: Z-A next year.
Many hope the lawsuit goes nowhere, considering Gamefreak has been producing increasingly lackluster products for over a decade.
Instead of investing resources into improving the Pokemon franchise, Nintendo seems more interested in siphoning profits from Palworld, a game that outshined their efforts, rather than focusing on delivering bug-free, high-quality titles free from progressive agendas.
Despite being a billion-dollar entity, the Pokemon series has failed to evolve, allowing indie studios like Pocket Pair to tap into a market Nintendo overlooked.