It’s been two weeks since the release of EA and BioWare’s latest AAA game, Dragon Age: The Veilguard, yet neither company has announced any sales milestones. This silence suggests that the game, which prominently features themes of gender identity and political messaging under a transgender director and includes customization options such as transgender surgery scars, may not have been as successful as anticipated.
The game, which dragged on in development hell for at least seven years, maybe even nine probably got scrapped halfway through because there’s no damn reason an RPG of such a scale should take longer than four years. But no, BioWare handed the reins over to its brilliant trans director, Corinne Busche, and everything went to shit.
From the get-go, Dragon Age: The Veilguard was ridiculed by gamers for its lineup of ugly, progressive companions. It only got worse as Corinne made sure to announce that every character was pansexual. Because that’s what everyone’s dying to know, that you can have sex with the games DEI companions. The game finally limped out with a peak of just 89,418 concurrent players on PC, a pretty embarrassing number given the years of anticipation.
Sure, concurrent player counts aren’t a perfect metric for sales, but they’re a decent way to gauge how good a game might be performing or subsequently how hard it’s flopping.
Given the game’s never-ending development cycle, I’d wager The Veilguard torched a staggering $200 million when you factor in wages, marketing, and keeping BioWare’s sinking ship afloat. And just to twist the knife, BioWare announced there’d be no DLC expansions, nope, not a single one. Instead, they’re dumping all their resources into ruining Mass Effect for the second time consecutively.
Considering that every previous Dragon Age game was packed with DLC expansions, it’s pretty obvious EA saw this woke train wreck coming and had no confidence in its sales potential. That’s likely why they didn’t bother greenlighting any post-release expansions for production.
For context, Dragon Age: Inquisition, which didn’t even take half as long to develop managed to sell 1.14 million copies in its first week. Meanwhile, The Veilguard is probably struggling to hit even a million units worldwide. Safe to say, it was dead on arrival.
But just how dead are we talking? Well, to add insult to injury for EA, BioWare, and the sad excuse for gaming journalists desperately doing damage control for cultural Marxist trash, Farming Simulator 25, yes, a farming game actually managed to surpass Dragon Age: The Veilguard in player count on its launch day.
Let that sink in. A generic, somewhat annual release focused on tractors, crops and livestock is beating out what was supposed to be a major AAA revival of a once-beloved franchise.
There’s a whole lot of humor in this comparison. On one side, you’ve got a former industry giant like BioWare trying to bring back the glory days of Dragon Age, backed by EA’s deep pockets, and on the other, you’ve got a game literally about virtual farming. Farming Simulator is basically the agricultural version of Madden or FIFA, a repetitive cash grab that tosses in a few new features each time around while introducing a fresh batch of bugs.
Yet somehow, it still attracted more players than BioWare’s AAA RPG. Gamers would rather plow fields than bother with BioWare’s progressive preaching.
Farming Simulator 25, the newest entry in the long-running simulation series, surprisingly surpassed the peak player count of its PC predecessor, Farming Simulator 22, which topped out at 105,636 players. Despite this initial surge in popularity, player feedback has been lukewarm, resulting in a “Mixed” rating on Steam, with only 69% of reviews being positive.
Many users have criticized the game for optimization issues, while others are disappointed by the lack of significant improvements in physics and simulation depth compared to the previous installment.
Despite a massive marketing push and the fact that it’s based on a beloved RPG franchise untouched for a decade, EA’s latest release, Dragon Age: The Veilguard, got absolutely crushed in popularity by none other than Farming Simulator 25. This says a lot about what gamers actually enjoy versus the progressive agenda that gaming journalists keep trying to force gamers to accept with glowing “return to form” 9/10 reviews.
While the new Dragon Age focuses on heavy-handed storytelling around transgender and non-binary identities, with a combat system reminiscent of God of War: Ragnarok, all wrapped in a fantasy world dripping with modern-day ideological nonsense, Farming Simulator 25 delivers exactly what its title promises. Its realistic rural setting and methodical, almost therapeutically relaxing gameplay have resonated far more with players.
Clearly, gamers are opting for the simple pleasure of virtual farming over BioWare’s forced ideological narratives.
One game clearly understands its target audience, while the other chose to hijack a beloved franchise to push an ideological agenda. Dragon Age has been twisted into a mouthpiece for messages about gender identity, forcing players to swallow a narrative that strays far from the series’ roots. The result? Massive financial losses, as yet another game studio desperately panders to the mythical “modern audience” that simply doesn’t exist.
Meanwhile, Farming Simulator 25 stays true to what its fans actually want, there’s no need to worry if your sheep identify as non-binary or if you need to choose between “body type A” or “body type B” fertilizer for your cornfields. The contrast is stark: a big-budget AAA RPG that took over seven years to develop is being utterly outperformed by a farming simulation game developed in but a couple of years.
This is what happens when studios force modern political agendas onto gaming audiences, your so-called large-scale AAA RPG is humiliated by a simple, no-nonsense farming sim.