Microsoft is no stranger to pandering to selective niche audiences, with the company having unveiled a LGBT Pride themed XBOX controller in 2022 that looks like a incohesive arrangement of various sexuality flags that resembles that of clown vomit.
This coincided with the launch of “XBOX Design Lab,” allowing gamers to customize controllers with a wide range of color accents.
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Recent discussions have underscored Microsoft’s continued emphasis on Diversity, Equity, and Inclusion (DE&I) initiatives, despite recent controversy surrounding the dissolution of a dedicated team.
Concurrently, Microsoft’s XBOX brand confronts challenges as its “exclusive” titles contend with failures on the open market, influenced by ugly character designs and the accessibility of games via the XBOX Game Pass subscription service.
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Notably, the upcoming Perfect Dark reboot from Microsoft prominently showcases progressive and inclusive character designs, notably featuring androgynous protagonists void of distinctive feminine facial structure.
Other upcoming XBOX titles include Contraband, an open-world action co-op game currently under development by Avalanche Studios, the developers behind the Just Cause franchise who recently shut down their Montreal office mere months after opening.
Despite its announcement in June 2021, there has been no gameplay footage or updates on the game’s progress. Which is certainly a good thing considering how the game itself is being made in collaboration with Sweet Baby Inc, the nefarious ESG pushing consultancy firm that likes to pick apart your games design and effortlessly make it worse by including a bunch of poorly written, LGBT and Black representation within them.
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XBOX’s upcoming Fable Reboot features an over exaggeratedly ugly protagonist, it’s almost as if Fable’s female protagonist may very well be the embodiment of ESG itself.
In contemporary video game design, there’s a concerted effort to inclusively represent marginalized groups, striving for accurate and respectful portrayals in gaming.
It’s clear that these ESG mandates aim to diminish traditional ideals of feminine charm and beauty while also advocating for the removal of gender distinctions, promoting simplified body types and unconventional designs.
This agenda is driven by financial giants like Blackrock and the Vanguard Group, who wield ESG initiatives as a means to enforce behavioral changes within corporations.
Despite ESG hedge funds consistently underperforming and facing closures, they are motivated to invest in companies based on their promotion of ESG initiatives.
This includes catering to marginalized groups while often neglecting traditional concepts, such as femininity. This trend has even led Japanese companies to abandon their principles, opting for self-censorship and prioritizing inclusive (albeit unconventional) character designs to attract Western investors.
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Highlighting the fact that game companies may prioritize “inclusivity,” they’re reluctant to depict such marginalized characters who are attractive and feminine, due to conflicts of interest aligned with ESG mandates. Essentially meaning that the whole entire scheme of DEI and ESG in video game development isn’t about inclusivity whatsoever if Black designers are having their creativity deliberately stifled and made into ugly abominations.
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With the entire industry seemingly beholden to Blackrock’s global policies promoting inclusivity and diversity, it’s unsurprising that products tailored to meet these criteria feel contrived and lacking sincerity. This sentiment is amplified by consultancy groups that influence game narratives and designs, ensuring they conform to ESG guidelines, albeit for a fee.
Gamers are fed up with being inundated with games filled with progressive ideologies and political agendas that challenge traditional social norms. Today’s video games, often made by activists for activists, cater to a narrow audience.
Only game journalists seem to praise these titles, games including disabled, black, queer, trans women. Meanwhile, these journalists ignore issues like Ubisoft’s cultural appropriation of Japan’s history by introducing a fictional Black samurai during the Sengoku period in an Assassin’s Creed game.
Such characters appear to serve no purpose other than to advance an agenda and attract ESG hedge fund investments, much to the dismay of gamers worldwide, especially in Japan.
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When Ubisoft reimagines Japan’s history, some argue that it’s just fiction and not worth getting upset over. If you’re troubled by Ubisoft, a French company, adhering to ESG policies by portraying Yasuke, a historically insignificant figure, as a makeshift Samurai warrior, despite the fact that the character is based on fictionalized accounts by Western author Thomas Lockley, who relied on falsified Wikipedia entries for his narrative.
Meanwhile, these same journalists express outrage over perceived racism in Genshin Impact, criticizing the Chinese game company for allegedly whitewashing African deities and failing to properly represent diverse cultures in their upcoming Natlan region.
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This double standard highlights a tension between Western expectations and non-Western interpretations in the gaming industry that have gone on for more than a decade.
The same hypocritical trends can be seen with games that aim to provide consumers with what they want: attractive female characters. Capcom’s Super Election survey revealed that the majority of gamers are male, and they prioritize appealing character designs over gameplay.
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In an industry where AAA games lack feminine charm and beauty, any game featuring attractive women faces backlash from mainstream media. For instance, Stellar Blade was targeted by journalists accusing it of sexism, pandering to the “male gaze,” and portraying an unrealistic protagonist, despite the character “Eve” being modeled after a real Korean model.
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They also overlooked the blackwashing of Greek gods within Hades 2, such as depicting goddess Hestia as a fat black woman, accepting it as a work of fiction. In contrast, the Japanese portrayal of goddess Hestia from the Danmachi series is that of a short, busty character is condemned.
This double standard underscores the inconsistent attitudes within the gaming media.
Microsoft, one of the most globally recognized entities undoubtedly has a disdain for attractive female characters in the modern era, as evidenced by their “product inclusion framework” and their games such as the upcoming Fable and Perfect Dark reboots alongside the recent release of Senua’s Saga: Hellblade II.
The latter, a sequel to a game that didn’t sell particularly well, also flopped, with nearly half of XBOX players abandoning it within half an hour. Its immediate availability on Game Pass likely didn’t help.
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Gamers are beginning to see a pattern, where journalists often brand them as racist or bigoted for not supporting subpar woke trash infused with political agendas. There seems to be a societal trend where attractive women are marginalized, heterosexuality is discouraged, and homosexuality is enthusiastically celebrated.
These days, it seems socially acceptable only to be gay. Game companies can praise sexuality only if it aligns with games like Hades 2, The Last of Us 2, or Baldur’s Gate 3, which even includes a scene where you can have gay sex with a bear. The sexualization of women is deemed acceptable only if it is framed as empowering women more than men.
So imagine my surprise when XBOX, in collaboration for the upcoming Deadpool & Wolverine film, released an XBOX controller designed to look and feel like grasping Deadpool’s ass.
Honestly, I have to admit it’s funny, a controller shaped like an ass. But common sense kicks in, and I’m filled with rage knowing exactly why they did this and why they’d never dare to make such a product themed around a woman’s buttocks or, heaven forbid, some ample breasts.
Revealed on Xbox Wire, the new Xbox Wireless Controller is modeled after “Deadpool’s much-discussed, perfectly rounded tush.”
Microsoft named this new Xbox controller the “Cheeky Controller” and described it as “channeling Deadpool’s buns of steel in its firm (yet surprisingly comfortable) grip.”
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It’s hilarious but also quite gay, which makes it socially acceptable in the current landscape, simply because Deadpool is a male character.
Unfortunately, Microsoft isn’t selling this unique controller outright. Instead, you’ll have to win it through a sweepstakes, similar to AMD’s Starfield bundle for the Ryzen 7 7800X3D paired with a unique Radeon RX 7900 XTX.
Those interested in grabbing Deadpool’s butt will need to enter the raffle by following the official XBOX account on Twitter and retweeting their sweepstakes tweet with the hashtag “XboxCheekyControllerSweepstakes,” which feels awkward and cringeworthy.
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The collaboration extends to the first 1,000 people who purchase an XBOX Elite Wireless Series 2 Controller from the Microsoft Store, as they’ll receive an exclusive Cable Guys Deadpool Controller Holder by EXG Pro.
But honestly, who cares?
Microsoft has created a novelty controller shaped like a man’s butt, which perfectly encapsulates everything wrong with the gaming industry right now.
It could have been a fun concept if it was balanced across both sexes, allowing women and homosexuals to play with a man’s ass while indulging in whatever current progressive slop game released whereas true men would be able to enjoy holding a controller shaped like a pair of tits.
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Much like the novelty of wrist pads for PC players, which support the wrist and allow enthusiasts to theme their setup with the bosom of their favorite characters, whether they be male or female.
The gaming industry has room for creative accessories but external factors such as the feminist vocal majority expressing their outrage alongside financial ramifications of losing face with ESG hedge fund investors prevent them from ever doing so.
The current video game landscape is entirely fixated on eradicating femininity, depicting female characters as unattractive versions of men with boobs. Pushing such character designs and other progressive elements. Meanwhile, game journalists criticize sexy female characters while hypocritically celebrating queer romance and male characters.
This context explains why Microsoft would produce a controller modeled after Deadpool’s butt for the latest Marvel release, because it’s quirky, gay and “everybody” likes that because being considered normal is now a faux pas socially speaking.
Which is exactly why Microsoft’s games haven’t particularly sold well, resulting in monumental layoffs and studio closures, a fate that will only continue as time moves forward until the industry collapses before our very eyes.