In simpler terms, DEI initiatives often translate into efforts aimed at achieving maximum inclusivity in specific products, catering to queer audiences and individuals within the LGBT spectrum. This is why many modern games tend to replace gender notions with “body types,” despite the majority of the transgender population still identifying as one of two genders, rendering this focus somewhat ineffective.
Nevertheless, DEI ultimately revolves around featuring progressive and “realistic” characters with androgynous designs, while also advocating for more characters from diverse ethnic backgrounds, who just so happen to also appear gender neutral and or unattractive, because it’s derogatory and misogynistic to portray fictional women as being feminine figures.
Companies, particularly Activision, which has faced numerous lawsuits and allegations of employee sexual misconduct over the years, are aggressively pushing to incorporate ESG-favorable agendas into their products as a means of warding off criticism and saving face.
In fact, there’s a running joke that for every new allegation of sexual misconduct against Activision Blizzard, they add another LGBT character to Overwatch.
So, it doesn’t really surprise me that a leaked corporate email directed to Activision employees essentially mandates participation in diversity, equity, and inclusion programs, aiming to instill fear and enforce compliance among staff members. The company also reportedly appoints diversity officers to every development team to ensure adherence to these initiatives.
This is the same company that attempted to introduce a “diversity tool” to help developers create more diverse characters by analyzing designs and assigning scores based on criteria such as body type, gender identity, ethnicity, culture, and sexual orientation.
The same company, with Kristen Hines as its Chief Diversity Officer, is now forcing its employees to take tolerance courses and mandating the Diversity, Equity, and Inclusion agenda as part of their performance bonuses.
There’s totally no “agenda” in gaming, which is precisely why the worst thing for ESG pushers like Sweet Baby Inc and their extensive network of journalists, game developers, and others in the industry is an informed consumer.
A consumer who can make their own decisions and choose to avoid purchasing subpar products made by activists for their own ideological satisfaction poses a significant threat to their house of cards.
The commitments of DEI in the workplace can also be seen outside of the products themselves, specifically they’re bound to ostracize potential hiring applications by their race and or gender, they’re obliged to hire more incompetent workers over more skilled personnel simply because they happen to fit the criteria of DEI employees otherwise known as “affirmative action”.
Activision’s unique strategy highlights the current landscape of video game development. Companies like Ubisoft have publicly stated that diversity is in their DNA, even though they’ve been creating compelling games with diverse settings and characters for decades.
The modern approach for “diversity” however now revolves around offensive historical revisionism and cultural appropriation, as evidenced by their offensive “representation” of Japan in Assassin’s Creed Shadows.
DEI/ESG initiatives have become cult-like, infiltrating companies from within and fundamentally changing their workplace dynamics to promote a global agenda. For example, the leaked email from Activision reveals that they deploy DEI officers across all studios to enforce compliance.
Additionally, they have a mentorship program called “XP Equity,” which essentially coerces all Activision employees to participate for “connection and growth.”
Linking DEI participation to performance reviews and bonuses can create a sense of coercion. Employees are being pressured into engaging with DEI activities, not out of a genuine desire to foster inclusivity, but to secure their livelihood.
This coercive approach can lead to resentment, undermining the goals of DEI initiatives rather than fostering genuine commitment to a more diverse and inclusive environment, but considering how modern AAA game development studios are entirely staffed by anti-White racists and activists, I hardly doubt many people at Activision would reject such participation.
XP Equity is open to all Activision employees, though the company’s Diversity & Inclusion website makes it clear that the program focuses on individuals based on their race, sex, sexual orientation, ethnicity, age, and/or disability.
The overview states that mentoring helps build skills, networking, and confidence. The XP Equity Mentoring Program is available to all Activision employees, with a special emphasis on supporting those from diverse groups (including race, ethnicity, sexual orientation, gender identity or expression, age, disability, etc.) within the company.
It’s no surprise that Activision prioritizes inclusivity, especially in game design. This focus is evident in their determination to incorporate LGBT characters into Overwatch and to remove femininity from female character designs.
This drive for inclusive game design seems to correlate with the decline of Activision’s franchises, like Call of Duty, which has become a shallow husk of its former self, relying on retarded promotional tie-in microtransactions and bastardized interpretations of characters like Tomb Raider’s Lara Croft.
Their games have become softer, and the developers appear to be overly sensitive as well, getting upset over a joke made by actor Christopher Judge on Twitter.
Additionally, they removed the term “greenskins” from World of Warcraft due to perceived racism.
The fact that a company like Activision has its own DE&I report emphasizing how diversity and inclusion are crucial for their future success speaks volumes about their priorities.
They avoid addressing the numerous allegations of sexual misconduct but focus on swaying public opinion with superficial gestures, like introducing a Call of Duty character with vitiligo.
It’s entirely believable that they employ DEI officers in every development team, treating compliance as the new currency. However, the true essence of diversity, equity, and inclusion lies in authenticity and voluntary commitment, not enforced compliance.
Unfortunately, their products often come across as mundane, shallow, and forced. These charlatans lack the talent to create meaningful narratives that engage players and develop earnest, memorable characters. Instead, they waste a lot of money producing bloated, 200GB+ copy paste renditions of Call of Duty that pale in comparison to earlier entries in the series.