Preparations for the highly anticipated sequel to Gamergate are in full swing as game journalists and invaders continue to voice their opinions against you, with the recent Sweet Baby Inc controversy continuing to snowball all thanks to those who cannot seemingly shut the hell up.
Just a week ago, the perfect storm was brewing as an official employee of Sweet Baby Inc, the nefarious ESG consultation firm that’s entirely fixated on race and ideology tried to incite a harassment campaign directed towards one particular individual who created a curator group on Steam for the sole purpose of informing consumers which games have connective ties to the company.
The employee in question, Chris Kindred attempted to incite their 18,000+ followers on Twitter to mass report the individual, who happens to be Brazilian for their curation group which discloses connective ties between games and Sweet Baby Inc, by using their own website as a primary source.
Chris Kindred tried to have their followers mass report the individual, specifically on Twitter, by linking Kabrutus’ account which has since gained immense followship, alongside the curator group in the hope that Valve removes it over misguided claims of “harassment”.
Kindred also wished that his followers would flag Kabrutus’ Steam account in the hopes that the man will also lose access to his games, “considering he loves his account so much.”
At the time the curator group merely had only several thousand followers, but thanks to the vast amount of nepotism of Sweet Baby Inc employees, they cannot help themselves but to douse the proverbial flames with petrol, bringing attention to themselves and their heinous company, after all these years these people still don’t understand what the Streisand effect is.
https://store.steampowered.com/curator/44858017-Sweet-Baby-Inc-detected/
In a mere week, the curator group has amassed 193,000+ followers, solidifying its position as the fastest-growing Steam group ever and one of the largest overall. With an astonishing increase from several thousand to almost 200K, the group has experienced a staggering surge in followers, marking an exponential growth of around 2000% in just one week.
All thanks to Chris Kindred and his inability to shut the fuck up.
Chris wasn’t solely responsible; another employee using the Twitter handle “legobutts” also contributed to the conversation. In a lengthy thread, they argued against blaming DEI consultation as the main cause for the decline in quality and racial prejudices in modern gaming.
Legobutts contended that a curation list focusing on a specific company and cautioning people about it could enable open racism without repercussions.
Lastly, Grant K. Roberts, the narrative lead at Sweet Baby Inc, expressed his thoughts on Twitter, accusing those aware of the impact caused by the woke Marxist consultation firm on the gaming industry of being part of a “weird cult” that are “wrong about everything.”
This is incredibly ironic considering that Sweet Baby Inc’s entire existence revolves around race and ideology. Their emphasis isn’t on “inclusivity” but rather on judging individuals based on race and excluding those who don’t meet certain criteria, particularly White people.
Sweet Baby Inc has already caused the closure of three companies, including Volition, Mimimi Games, and Luminous Productions. It seems that Rocksteady will soon face a similar fate, given the massive failure of Suicide Squad.
This trend extends to other games produced in collaboration with Sweet Baby Inc, such as Marvel’s Spider-Man 2, God of War: Ragnarok, Alan Wake 2, and Horizon Forbidden West that have either barely broke even or have been a massive financial loss.
Sweet Baby Inc loudly advocates for “representation,” but all they offer are recycled stereotypes like the dreadlock fade, revealing their ignorance about genuine representation.
For example, Spider-Man 2 features racist Spanish dialogue and inaccurately represented Miles’ national flag, demonstrating their insensitivity.
Their consultancy isn’t geared towards fostering inclusivity; rather, it stifles creativity. They lack the ability to create original Black characters and resort only to race-swapping and dismantling existing ones, such as we’ve seen with various SBI properties like how Alan Wake 2 race-swapped Saga Anderson.
They exploit marginalized races as a marketing tactic to boost their profits, prioritizing ESG hedge fund investments over actual sales figures.
And people are becoming more and more aware that these individuals are taking over their beloved franchises, no doubt accelerated by the fact that Sweet Baby Inc employees cannot help themselves but screech and belittle those who disagree with their prejudices as being racists, phobes, bigots or chuds.
Because that’s what it boils down to. No one objected to the inclusion of marginalized races in games like Grand Theft Auto San Andreas or Telltale’s The Walking Dead because they were exceptionally crafted and well-written games. We didn’t care about a character’s gender until we were told they had to fit a specific stereotype, such as being an obvious man-hating lesbian, while painting us as being evil bigots.
Is it any surprise that many of these individuals are being laid off? If I go to a restaurant and order a juicy steak, but the waiter brings out fried tofu, claiming the chefs “improved” it and calling me a bigot for not accepting it, I’ll simply take my money elsewhere.
This is what many others have been doing over the past few years, leading to the downfall of companies like Volition, responsible for the disappointing Saints Row Reboot, and Luminous Productions, the developers of Forespoken.
There exists an organized group that infects the gaming industry, promoting toxic ideologies, judging individuals based on their skin color, and ousting those who don’t adhere to the ESG checkbox criteria. This only serves to reinforce the notion that Gamergate never truly disappeared. Mainstream media outlets contribute to this debacle by either feigning ignorance when Sweet Baby Inc faces criticism or defending their actions when the situation becomes unbearable.
Many individuals claim that Gamergate was a harassment campaign targeting women and minorities, but its origins lie in addressing ethics in journalism, a battle lost long ago.
Games produced in collaboration with Sweet Baby Inc receive praise solely from so-called gaming “journalists,” confirming a collusion between the media and such agendas. It appears to be a nepotistic circle, as genuine consumers express resentment towards these games in droves.
A significant number of individuals, accustomed to pattern recognition and goal-oriented behavior, have begun examining the underlying issues plaguing their hobby. They’ve discovered that the root of the problem runs deeper than anticipated.
And to think this all started due to Zoe Quinn (Chelsie Valkenburg) having sexual relations with journalists for positive press coverage of her products, which eventually snowballed into individuals such as Zoe Quinn complaining about how gamers are sexist and racist for noticing obvious corruption and bias in media outlets.
Such media outlets are already trying to extinguish the flames set by Sweet Baby Inc staff with the cock crazed Kotaku releasing an article dubbed “Sweet Baby Inc Doesn’t Do What Some Gamers Think It Does”.
You think you hate journalists enough but the truth is you don’t.
The article itself defends Sweet Baby Inc and the various coincidences of how they, a narrative design and consultation firm have worked on various high profile games such as Alan Wake 2 and God of War: Ragnarok, two games that hilariously feature obvious signs of race-swapping, before divulging to the Steam curation group with the author, Alyssa Mercante siting how the group encourages people to avoid games made in collaboration with Sweet Baby for pushing a woke agenda geared towards the false sense of inclusivity.
Alyssa also asserts that “successful” games like the “award-winning” Alan Wake 2 are marred by “conspiracy theories.” by owning those people by stating how the game’s director, Kyle Rowley, recently took to Twitter to affirm that the character of Saga Anderson was always intended to be portrayed as a Black woman.
Which is understandable as why would someone in his position confirm the obvious given how the Swedish character was portrayed as being White during the Quantum Break easter egg.
The author then did some “journalism” by invading the groups Discord server, only to discover various users were making hateful comments about the founder of Feminist Frequency, Anita Sarkeesian.
Alyssa also complained that nobody inside the Discord server with over 2,000 members would take her seriously by replying to her comments and of course she joined the server utilizing an account with her full name and immediately proclaiming to be a journalist for Kotaku.
What’s amusing is her subsequent message to an individual on the server, questioning why they didn’t use their real name and associated pictures with their Discord account. Because online anonymity is merely an alt-right tactic to prevent esteemed journalists like Alyssa Mercante from doxxing them.
Nonetheless, her article asserts that Sweet Baby Inc isn’t enforcing diversity within the games they collaborate on, but rather it’s “happening naturally.” This conclusion was drawn after Alyssa Mercante spoke directly with employees of Sweet Baby Inc.
A consultation firm, led by Kim Belair, who openly stated that she employed aggressive tactics to push for censorship, alterations, and diversification of game projects and elements deemed problematic.
She explicitly proclaims that she would “terrify” higherups such as the marketing department as to how things could become a “problem” if things aren’t altered to her liking, essentially threatening them with the prospect of a cancel culture social media mob.
The entire article is an obvious smear piece, given how Sweet Baby Inc employees are exposing themselves and the collusion between their company, developers and mainstream media outlets by proclaiming that those who are against Sweet Baby Inc are pedantic and misguided morons.
And to emphasize the prevailing mindset within games journalism, Alyssa Mercante openly exhibits racism towards White people.
Because, of course, according to some, it’s inconceivable for White individuals, one of many minority races globally, to experience oppression. It’s deemed impossible for White people to be victims, despite the reality that racism extends beyond specific races or ethnicities. Racism encompasses the unjust scrutiny and treatment of individuals based on their race, which undoubtedly includes White individuals.
For a duplicitous outlet like Kotaku, which has recently experienced layoffs, it’s unsurprising that they exhibit bias by favoring certain individuals or political ideologies, such as their evident preference for LGBTQ+ content while vilifying games they depict as sexualizing women.
They are cock-crazed and absolutely despise everything that is heteronormative, there’s a massive collusion between outlets such as Kotaku and companies such as Sweet Baby Inc that devote themselves to incorporating such agendas in gaming.
It’s no wonder they staunchly defend companies like Sweet Baby Inc, who are fixated on race and ideology who coerce corporations into embracing diversity and inclusivity under the threat of online backlash from progressive feminists who had no intention of purchasing their games.
They consistently portray themselves as victims, often resorting to tears, while simultaneously drawing attention to their own hypocrisy and exposing the malicious actions of Sweet Baby Inc.
This behavior undoubtedly hastens the decline of the gaming industry as a whole, as it appears headed for a repeat of Gamergate. However, this time, the issue extends beyond ethics in games journalism to an entire Marxist takeover of the industry.