I will no longer buy your product.
When I first heard about KRAFTON’s upcoming life simulator, “inZOI,” late last year, I was genuinely intrigued and possibly excited. It seemed like it could be a real contender to EA’s monopolized The Sims 4, which recently added features like cuckoldry for its diverse audience of female players.
Despite the poor performance for PC gamers due to its Unreal Engine base, inZOI appeared to be an ultra-realistic competitor that could revitalize a genre where others have fallen short.
Unfortunately for me, a game with global appeal inevitably has to align with global ideologies. An early preview of inZOI revealed that the character creation tool required players to choose their character’s ‘body type’ instead of using traditional male and female sex terms.
This approach has become standard in modern game design, especially for those focused on Western ESG funding. What’s even more concerning is that inZOI will allow players to portray their characters as non-binary.
On August 21st, KRAFTON released an early build of inZOI’s character creation studio to the public, giving players a chance to experiment with the game’s ultra-realistic customization options. This inadvertently led to the discovery of certain features ahead of the game’s official release.
Instead of choosing the sex or gender of your “Zoi,” players are given options to select from different body types, a trend seen in other popular games like Palworld, Elden Ring, and even Square Enix’s upcoming HD-2D Remake of Dragon Quest 3.
The removal of traditional male and female labels is unnecessary, as it alienates the vast majority of players in favor of catering to those who believe they can identify as something other than human. Even transgender individuals, who feel they were born as the wrong sex, still typically identify as either male or female.
In my view, such changes are unacceptable, as they pander to BlackRock’s ideological agenda under the guise of being inoffensive and inclusive, ultimately sidelining both males and females.
However, from my own experience with inZOI’s character creator, it seems KRAFTON has removed the “Body” terminology and reverted to using Male/Female labels as part of an unannounced change following a hotfix on August 22nd.
It remains to be seen whether this change will persist when inZOI officially releases, but it’s encouraging to see quick action taken against woke indoctrination that seeks to erase human biology in a life simulator. One aspect that has stayed consistent from the initial release to now is the way your Zoi’s sexual identity is handled.
Similar to The Sims 4, inZOI allows you to create a character that identifies as male, female, or non-binary, with the option to set their attraction towards characters of the same categories.
This means that within the expansive world of inZOI, non-binary NPCs will be present and can be encountered. While I understand that inZOI is a modern game, and even though I personally hate such additions, having such options in a life simulation game isn’t necessarily a “deal breaker” for me personally.
However, it does pave the way for more changes in the future, which would only escalate thus necessitating the desire to exclude such additions at all costs.
The removal of sex-specific terminology is likely to be reinstated upon release, considering that KRAFTON Inc. has its own ESG policy, alongside another rendition dubbed under the acronym “CSR.”
Additionally, one of the company’s largest shareholders is Tencent, a CCP-backed conglomerate known for embracing Larry Fink’s progressive ideology as evident in their ownership of Riot Games and their recent e-sports title, Valorant.
Tencent seemingly owns a whopping 13.87% of KRAFTON’s shares as per market screener.
Global ESG firms and multicultural organizations will eventually target South Korea once they have finished raping Japan in every area, from commercial entertainment like video games to manga and animation. Blackstone, another asset management corporation collaborating with the Vanguard Group and BlackRock to promote sustainability, diversity, and equality initiatives, recently acquired Japan’s largest e-manga platform for $1.7 billion.
This acquisition effectively gives people like Stephen Schwarzman, a Jewish man, direct control over what content Infocom can distribute, ultimately influencing what mangakas create, as certain tropes and themes might be denied publication.
Western tourists, who often seem to blur the lines between fiction and reality, have been known to express outrage over fictional characters, equating them to real-life children and referencing notorious figures like Jeffrey Epstein, real life child sex traffickers to voice their disapproval of drawings on social media.
Japan’s video game industry appears to be falling apart, as major companies like Capcom, SEGA, Square Enix, and Bandai Namco increasingly align with Western political agendas by implementing ESG initiatives in their products, their efforts on censorship and inclusivity have largely failed to resonate with fans resulting in monumental financial losses.
Considering the censorship pressure faced by Shift Up’s Stellar Blade from Sony on its release day, it’s likely only a matter of time before Larry Fink’s sinking ship targets Korea, only to eventually collapse, rebrand, and emerge as BRIDGE.
In the end, inZOI is nearly as focused on inclusivity and progressive values as EA’s The Sims. Given that life simulation games primarily attract a female audience, this direction isn’t entirely surprising though it’s a damn shame, it had so much promise.