Days ago, the small indie firm based in the Czech Republic, “Warhorse Studios” sparked discussion by teasing the reveal of their second game following Kingdom Come: Deliverance.
And now, the wait is finally over as they’ve announced their new project as a direct sequel to Kingdom Come: Deliverance which is also set in a 15th-century Bohemian Kingdom.
In addition to the announcement, they’ve unveiled impressive gameplay footage showcasing the sequel’s stunning visuals and the return of the first games protagonist, Henry.
Additionally, Warhorse Studios confirmed in their announcement trailer featuring commentary from actors Tom McKay and Daniel Vávra that the game is scheduled for release on PS5, Xbox Series X|S, and PC sometime in 2024, although no specific date has been mentioned thus far.
Kingdom Come: Deliverance, released in 2018, brought a breath of fresh air to fans of Western-derived RPG titles. However, its launch was marred by disdain due to poor optimization and high requirements needed to run the game at higher graphical settings on PC.
Nonetheless, Kingdom Come: Deliverance, spared no effort in offering an immersive and expansive world set in 15th-century Bohemia.
The game’s design bears striking resemblance to Piranha Bytes’ Gothic series. Its protagonist, Henry, starts as an ordinary citizen, frail, feeble, and untrained with the sword.
However, as players progress and hone their sword-fighting skills, they transition from a vulnerable apprentice easily dispatched by Hungarians to a formidable force capable of taking on swarms of bandits simultaneously.
Kingdom Come: Deliverance doesn’t hold your hand; if you rush into battle or venture into areas prematurely, you’ll meet a swift and graceless demise.
While the game’s one-on-one combat system received praise for its immersion, complemented with weapon combos and a parry system. It however does fall a bit short when facing multiple enemies simultaneously and large groups seemingly are impossible to deal with.
You could dub it a skill curve, and I wouldn’t disagree. Kingdom Come: Deliverance offers an incredibly immersive experience that demands patience and comprehension. The world within it is unforgiving, you can meet your demise in an instant if unprepared.
To progress, you must enhance your proficiency with weapons and leverage their combos to your advantage. That’s the core of a role-playing game, to fully immerse oneself in the game world. And it’s fitting that Kingdom Come: Deliverance’s protagonist, Henry, begins as a feeble and incompetent fool. That’s precisely why I love it.
Warhorse Studios has made several bold claims about their upcoming installment, particularly concerning its game world and premise. The map in Kingdom Come: Deliverance 2 will reportedly be twice as large as its predecessor.
Notably, both cinematic and gameplay footage showcase a noticeable boost in graphical fidelity over the original game, which was already esteemed for its quality.
One aspect that intrigues me is the reference to the team’s modest size during the development of Kingdom Come: Deliverance. Warhorse Studios operated from a small office with just 11 individuals in total.
However, their next game aims to realize their original vision with a significantly larger team. Reportedly, 250 people have been working on the game for years.
The Czech studio won me over completely when they honored CODEX’s NFO for Kingdom Come: Deliverance by mounting it on a wall plaque after the game was cracked and released online.
However, a game set in 15th century Bohemia, which might surprise some to know is the modern-day Czech Republic, primarily populated by White people, isn’t just immersive but also meticulously strives for historical accuracy. But, we are in the “current year” after all.
Apparently, adhering to historical accuracy is now labeled as “racism.” The demand for diversity persists, even in settings where people of color were historically absent, like medieval Czechia. Yet, when a game is based in Africa, it’s still criticized as racist by journalists.
It’s unsurprising that outlets like IGN and Kotaku are incensed about racial representation, diversity, and inclusivity in a game set in 15th century Bohemia, predominantly inhabited by Czechs, who are, naturally, White.
Kotaku and IGN are both delving into their own narratives, with Kotaku branding the first Kingdom Come: Deliverance as a “lightning rod” for controversy due to remarks about race and historical accuracy.
This might stem from the inclusion of Hungarian enemies in KC:D who exclusively speak Hungarian, requiring players to understand the language themselves to comprehend their dialogue.
But mainly I’m sure they’re bitching about the fact that KC:D refers Cumans, who were Turkish nomads as being “goat fuckers” in the game.
Imagine that, racial prejudice in my medieval RPG. Authenticity should be sanitized, and ideally Brown.
All journalists seem to care about in media entertainment these days is representation and racial identity, as if they’re professional victims. Instead of approaching game announcements as genuine fans or simply writing the same PR article as other publications, they prioritize demanding representation for people of color.
I harbored doubts about the potential for forced diversity in a sequel like Kingdom Come: Deliverance 2, especially with Deep Silver as the publishers, though they need not be named. However, after watching the lengthy trailer, I haven’t spotted anything strange or out of place.
No forced representation of transgender individuals, no forced depictions of homosexuality, and no artificial inclusions of people of color.
It’s premature to determine whether Warhorse has disregarded criticism from sensitive activists advocating for their globalist political agendas. AAA studios have increasingly embraced DEI and ESG principles, often with developers themselves aligning with radical views.
Kingdom Come: Deliverance 2 might emerge as a welcome surprise for those seeking a genuinely enjoyable game free from forced ideological agendas.