Killing Africans in a game set in Africa is incredibly racist says IGN, who advocate that a potential remake for Capcom’s Resident Evil 5 should be “rewritten” rather than being remade.
Capcom has achieved significant success by revitalizing beloved entries of the Resident Evil franchise for “modern audiences” using the brand new RE Engine. The release of the Resident Evil 2 Remake in 2019, which has sold over ten million copies to date, has paved the way for further remake installments.
However, these newer releases often stray further from the original entries. For instance, the 2020 release of the Resident Evil 3 Remake altered Jill’s design to be less feminine, removing her iconic outfit and also cut key elements of the original such as the Clock Tower.
The release of the Resident Evil 4 Remake in 2023 was unnecessary given Capcom’s history of re-releasing the nearly twenty-year-old title on modern platforms multiple times. The remake deviates significantly from the original game’s genre, opting for a slower-paced horror atmosphere.
However, several themes, voice lines, and elements underwent modification or removal to circumvent scrutiny related to “sexism.” Lines such as Krauser’s “Bitch in red dress,” Luis’ “Equipped with ballistics,” referencing Ashley’s chest and Leon’s “women.” were among those wiped clean.
The remake, in contrast to the original, has unquestionably been toned down and rewritten to adhere to political correctness. This was evident in Ashley’s new design, where under certain lighting conditions, her hair can appear grey rather than blonde.
Additionally, her physical appearance seems drastically older than her original depiction, and her iconic skirt has been replaced with a less revealing “skort” because evil male pigs cannot be trusted to not look up a characters skirt in a video game.
I would have preferred Capcom to remake Code Veronica instead of a game that didn’t necessarily need a fresh coat of paint. However, considering that remaking one of their most popular games ever made would undoubtedly be an easy money-making endeavor for Capcom.
It’s clear that logic and reason may not necessarily prevail over greed as rumors have been circulating since the release of the Resident Evil 4 remake that Capcom’s next entry would be a remake of the action-focused sequel, Resident Evil 5.
Given the immense success of Resident Evil 4 at the time, which marked a radical shift from the franchise’s traditional genre, Capcom opted for a third-person over-the-shoulder perspective with quick-time events and a more action-oriented “horror” vibe.
Not content with just sticking to that formula, they doubled down for its subsequent sequel in 2009.
To be honest, I remember thoroughly enjoying the game, much like Resident Evil 4 and the earlier installments. While they may be deemed as not typical “Resident Evil” games, they are certainly not bad games on their own merit. They represent a radical shift in genre while still continuing the story and premise of their predecessors.
Resident Evil 5 follows Chris Redfield, a former S.T.A.R.S. member now working for the Bioterrorism Security Assessment Alliance (BSAA). Tasked with investigating a bioterrorist threat in the fictional African nation of Kijuju,
Chris is partnered with Sheva Alomar, a local BSAA agent, as they embark on their mission. Together, they uncover a conspiracy involving the bio-organic weapon (BOW) known as Uroboros.
This aspect is crucial as Resident Evil 5 offers a full co-op campaign experience, allowing for up to two players to play together. Alternatively, if playing solo, the player must command an AI companion to accompany them throughout the game.
Their investigation leads them to Albert Wesker, a former Umbrella Corporation researcher turned rogue agent, who aims to use Uroboros to unleash a global pandemic and establish a new world order. Throughout the game, Chris and Sheva encounter infected villagers, mutated creatures, natives and confront Wesker and his henchmen, including Jill Valentine, who was thought to be dead but is revealed to be under Wesker’s control.
As they delve deeper into the mystery, Chris and Sheva must overcome various challenges, puzzles, and intense combat encounters to stop Wesker and prevent the spread of Uroboros. The story delves into themes of bioterrorism, betrayal, and the consequences of genetic experimentation, while also expanding on the lore of the Resident Evil universe.
The original release of Resident Evil 4 managed to sell around 4 million copies back in 2005 and has since managed to sell a total of 13 million when combining all the various re-releases and ports the game has endured over a near two decade period.
Its 2009 sequel, Resident Evil 5, proved to be even more popular, having sold over 14 million copies to date. Of these, 9 million sales are attributed to the originally released Xbox 360 and PlayStation 3 versions, so there’s merit to the claims of Capcom looking to revive the game with a remake much as they’ve done to Resident Evil 4 just one year ago.
However, times have changed since 2009, with modern games facing pressure to include political agendas. Consultation firms like Sweet Baby Inc., staffed by anti-White racists, are influencing game development.
Developers are now seeking to gain easy ESG (Environmental, Social, and Governance) capital by creating projects that prioritize diversity and inclusivity checkboxes over creativity and enjoyment. If Capcom were to consider a remake of Resident Evil 5, it would be negatively affected by these globalized ethical considerations.
Especially noteworthy is the fact that the original release of Resident Evil 5 included various outfits for both Chris and Sheva, with Sheva’s “Tribal” outfit being far too suggestive for today’s so-called “audiences.” Additionally, provocative outfits such as a business suit and her “Fairy Tale” red riding hood costume were also available.
Aside from the obvious that having attractive women in video games stifles ESG scoring, there’s but one issue with the game itself according to IGN, it’s incredibly racist.
Yesterday, IGN published an article titled “The Resident Evil Game That Can’t Be Remade.”
The piece starts with typical opinions about why Resident Evil 5 isn’t as good as its predecessors and why it should be overlooked for a remake, which might be considered a valid argument however majority of modern corporations don’t exist to merely produce entertainment that resonates with audiences but rather to produce a profit.
In its time, Resident Evil 5 may not have received as much critical acclaim as its predecessors, but it sold like hotcakes. Most of the earlier Resident Evil titles have already received their fair share of remakes, with the exception of Resident Evil 1 (for a second time) and Resident Evil 0, which was a commercial flop all around.
However, IGN’s article takes a sharp turn, revealing the true reason behind the author’s agenda: “But all of this doesn’t account for Resident Evil 5’s most notorious problem: racism.”
Color me fucking shocked, a game set in Africa, where you battle bio-mutants, involves combat against African enemies, and this is now deemed racist in today’s climate.
One of IGN’s criticisms is that the portrayal of Africans in the game depicts them as “a nation of mobs and primitives who are violent even before their infection.”
What’s amusing to me is the fact that two of the voice actors from the game, Karen Dryer and T. J. Storm, who are black, disagreed with the notion that the game was racist when speaking to the Associated Press leading upto the games release in 2009.
IGN asserts in their article that “in a post-Black Lives Matter world, there is only one acceptable response to a white man shooting waves of Africans for an entire video game: no.”
So, despite their earlier contextualization about the depiction of Africans in Resident Evil 5 before the virus hits, they wouldn’t approve even if it were just the zombies of infected Africans. This suggests that it’s considered racist and offensive to have enemies in a video game depicted as Black people, particularly if the game’s story and premise are set in Africa.
IGN, of course, completely ignores the fact that the game itself features a Black female protagonist alongside Chris Redfield. This also confirms that gamers didn’t really care or raise objections about the race or gender of characters in video games until the pandering became evidently forced, while criticizing gamers for not embracing it wholeheartedly.
As long as a game is enjoyable to play and has a well-crafted story, players overlook the gender or marginalized background of a character. This stands in stark contrast to the uproar raised by advocates like Sweet Baby Inc. today, with their soulless token diverse inclusions that ring hollow and void of authenticity.
Because these people don’t care for authenticity, they resort to stereotyped designs of Black protagonists, as they consult with a company who are entirely fixated on race and ideology for the sole purpose of raising their ESG score with DEI narratives.
And yet a game like Resident Evil 5, which features a Black female protagonist, is set in the continent of Africa, is apparently racist and appalling for depicting Black people as the primary mob enemy throughout the game.
It’s evident that the author has never familiarized themselves with any material related to Resident Evil 5. They call upon Capcom to introduce a Black protagonist into the proposed remake, completely disregarding Sheva’s existence. Even if players opt to play as Chris Redfield, Sheva is an integral part of the campaign, always by your side throughout the entire game.
You might think you despise journalists enough as is, but the truth is, you don’t hate them enough. There’s no satisfying the cries and pleas of these individuals because they’re not genuine, nor do they genuinely care about video games. They’re activists and propagandists, merely echoing whatever message their overlords dictate to them.
They’ll never be satisfied as they’ll forever remain eternal victims.
Diversity wasn’t a significant issue when it emerged naturally from authentic artistic intentions rather than being driven by checkboxes and consultancy groups. However, these “journalists” focus only on race. They advocate for diversity and inclusion in games and media, yet when those criteria are met and characters of diverse backgrounds are depicted as evil or villainous, they deem it to be wrong and racist.
The author in question, Matt Purslow, advocating for Capcom to rewrite Resident Evil 5 rather than simply “remake” it because of its depiction of shooting Black people in West Africa. In an attempt to make the game less racist, Purslow is suggesting that Capcom would have to include more enemies with White skin, thus completely undermining its story and premise.
This would involve replacing mob characters who are Black with more White characters instead, a move that would receive criticism from the very same press.
It’s no surprise that the author locked his Twitter profile, with the official IGN account disabling comments under posts related to the article, even on their own website.
There’s a reason why Gamergate occurred, ethics in journalism has long been dead. Fortunately, these individuals no longer wield the trust or influence over consumers today as they did over a decade ago.
They consistently fail to align with the consumer on any particular issue or instance, perpetually finding offense in everything and never truly being satisfied.