Another coincidental occurrence has befallen upon game fans as Games Workshop, the company behind the iconic Warhammer series is now venturing into identity politics.
The latest Codex, a rules supplement detailing specific armies, environments, or campaigns for the Custodes, has been released. It introduces the concept of female Custodes, contradicting years of established lore. Games Workshop is now proclaiming suggests that female Custodians have always existed within the Warhammer universe.
The prolonged debate over the inclusion of female Space Marines has reached a resolution, as the Custodes, a distinct type of Space Marine in Warhammer, now includes females. This decision conveniently disregards decades of established lore in favor of a more progressive and inclusive Warhammer universe catering specifically to pronoun pushers on social media.
In a move reminiscent of Arc System Works retconning Guilty Gear’s Bridget as being transgender, but on a far larger scale, the Custodes, much like Space Marines, were previously reserved for young men undergoing extensive genetic modifications, as reflected in the lore until now.
Previous codexes described the Astartes Custodes as men. For example, one passage reads, “All Custodes begin their lives as the infant sons of the noble houses of Terra. It is a mark of incredible prestige to surrender one’s child to this most glorious of callings within the Imperium, and many notable clans amongst the Terran aristocracy have willingly given up almost entire generations of newborn sons to earn it.”
However, the official Warhammer Twitter account is now portraying the existence of female Custodes as though it were always the case since inception. This marks a significant shift in the established canon which has ALWAYS portrayed Custodians as being male.
The motivation behind the retconning of decades of lore with the introduction of female Custodes becomes clearer when we examine Games Workshop’s financial landscape, particularly their shareholder statistics.
These drastic changes, aimed at fostering inclusivity and diversity in Warhammer, interestingly coincide with significant investments from corporations like BlackRock and Vanguard. Together, they hold a combined 11.5% of Games Workshop’s total shares.
BlackRock and Vanguard have gained notoriety among gamers as they impose political agendas and diverse conformity on the companies they invest in. You’re probably familiar with the term “ESG” or Environmental, Social, and Governance, as it’s officially known.
Both BlackRock and the Vanguard Group are colossal entities globally, with market capitals of $113 billion and $7.7 trillion dollars, respectively.
BlackRock and Vanguard wield significant influence across a vast array of industries, with stakes in nearly every publicly traded company globally, regardless of sector or geographic location.
Whether it’s fast food, video games, movie production, social media, automotive, clothing, or beyond, these two entities hold substantial percentages in countless companies. Their overarching goal is to enforce their own political agenda and ensure compliance with their desired objectives.
Acknowledging the pattern that nearly every company invested in by these two firms tends to prioritize inclusivity and diversity in hiring practices, advertisements, and product offerings, especially within media entertainment like video games, is often dismissed as a “conspiracy theory.”
However, the consistent alignment of these companies with such values raises questions about their motives and influence.
In summary, the concept of Environmental, Social, and Governance (ESG) is a deceptive tactic to introduce “woke” or politically correct ideologies within companies.
This can manifest in practices such as prioritizing diversity hires based solely on factors like skin color, sexual orientation, or gender rather than skills and ability. But primarily such factors influence product development, with some Western game developers prioritizing unconventional and unattractive “female” character designs.
Additionally, femininity is now viewed negatively as being sexist, with many games now being created or endorsed by anti-White racists.
As a result, modern games are saturated with forced diversity, with protagonists frequently being race-swapped, and heterosexuality becoming increasingly rare as games seek to include and promote homosexuality and lesbian relationships.
BlackRock and Vanguard enforce specific policies on the companies they invest in to boost their ESG scores. Compliance with these demands leads to higher ESG ratings, attracting additional investment and funding from hedge funds.
Companies face significant financial consequences if BlackRock and Vanguard divest their shares, making it advantageous for them to adopt woke ideologies and integrate them into their products.
This dynamic essentially equates to “free money” for companies willing to adhere to these ideologies, even though their hands are more or less tied.
ESG has faced significant setbacks recently, with Bloomberg reporting record closures for ESG investment firms in 2023. Japanese investors withdrew $4.5 billion from ESG funds, signaling a decline in confidence and support for these types of investments as the “free money” is drying up for many companies, especially game developers.
Games Workshop receives significant investment from notorious woke figures, and shortly thereafter, they begin to subvert their own lore to cater to the woke mob. The introducing female Custodes and potentially Space Marines, all in the name of inclusivity for “modern audiences.”
These modern audiences often do not contribute to the success of a franchise; instead, their aim is to infiltrate communities or products, impose their views, and fundamentally change the product to suit their ideology from within. And quite frankly such belligerent cunts have no greater ally than BlackRock.
While I’m not privy to the exact demographics of Warhammer players, I’d hazard a guess that it predominantly consists of males. However, I’m certain that there are also women who genuinely appreciate Warhammer for what it is or was.
The decision to cater to a more diverse audience has alienating those who have been spending money on the game for years in favor of those who, by and large, don’t. Whether or not the influx of BlackRock and Vanguard derived ESG capital funding will compensate for the loss of these customers remains to be seen.
Because this move has inflicted irreparable damage to the Warhammer franchise, leading to numerous devoted fans canceling their subscriptions to Warhammer+ en masse.