If the strong push for gender inclusivity and body positivity in BioWare’s upcoming Dragon Age: The Veilguard wasn’t already a major red flag, with its DEI-driven, androgynous and unappealing companion designs under the leadership of transgender director Corinne Busche, just wait until you see what he and the rest of the team have been planning next.
We’ve already covered Dragon Age: The Veilguard extensively. Upon its re-announcement with the new finalized title, the game faced immense backlash and criticism from longtime fans, largely due to its unattractive and overly progressive character designs.
To make matters worse, the game’s director, Corinne Busche, a male-to-female transgender “woman,” further added fuel to the fire in an exclusive interview with IGN, where he confidently proclaimed that this next installment in the Dragon Age series would be something special.
And by “special,” I, of course, mean Dragon Age: The Veilguard is drenched in gender inclusivity and identity politics if that somehow wasn’t already obvious.
The game will feature nudity, much like the wildly popular Baldur’s Gate 3, but instead of having sex with bears Dragon Age will instead become “DragQueer Age” as its companion system is more or less a pansexual swinger’s club.
The companions you encounter will gradually make advances toward the player, regardless of whether you or they are male or female. If you choose to reject advances, the companion might end up hooking up with another character, as all companions are canonically pansexual, meaning they’re open to relationships with anyone and everyone.
One has to wonder whether the inclusion of pansexual companions has anything to do with the game’s director who, once again, is a male-to-female transgender individual and also queer, imposing aspects of his own sexuality onto the game he’s leading.
Just a hunch.
Recently, BioWare gave select journalist outlets and paid shills, I mean esteemed content creators a sneak peek at the game. They were given a few hours of gameplay access, including a look at the character creator, which might just be the most inclusive and progressive system I’ve ever seen in a video game.
Gamers were already repulsed by Dragon Age: The Veilguard upon its announcement, largely due to the unattractive, racially inclusive, and androgynous designs for its core companions.
The franchise’s staple Qunari party member, Tassh, an overly masculine “female” character, only added fuel to the fire. Fans outright rejected the game, flooding trailers and journalist coverage with hundreds of thousands of dislikes in protest.
Sentiment against the game is overwhelmingly negative, but of course, it’s the job of “esteemed” gaming journalists, those who claim attractive women are sexist and unrealistic while praising wholesome queer romance and sex scenes as the pinnacle of modern gaming to convince you to buy this mess.
Content creators and journalists have revealed that the character creator in Dragon Age: The Veilguard includes the usual array of pronoun options and allows players to choose between male, female, and non-binary genders for their character, referred to as a “Rook.”
This has become the standard fare in modern gaming, where developers are desperate to check every box for ESG and DEI to secure additional funding. However, Dragon Age: The Veilguard, led by a literal transgender, takes things one step further by diving into fetish territory.
I’m relatively young, in my early twenties, so if you’re reading this, you probably eclipse me in age, not that it’s something to brag about.
Yet, despite my youthful ignorance, even I understand that the term “Role-Playing Game” is meant to allow players to embody characters in fantasy worlds or escape their ordinary lives by experiencing something new from another perspective.
In the modern era, though, progressive activists, journalists, and transgender directors want you to feel “included.” Because, apparently, an RPG set in a world of magic and dragons needs a comprehensive character creator to make sure you feel “fully represented.”
Forget the fantasy races and tropes; instead, it’s all about making yourself appear in the game. Dragon Age: The Veilguard takes this very seriously, going beyond the usual gender pronouns and diving into racial fetishes like vitiligo.
Vitiligo is a skin condition that causes patches of skin to lose pigment, though it’s most noticeable if you’re “melanated” otherwise known as being Black.
Despite its rarity and often minor visibility, especially on the face, it has become a must-have feature for maximum DEI representation in modern gaming.
A growing number of game developers are pushing this condition into their products, from The Sims 4 to Call of Duty, as part of a broader effort to be inclusive. This rare and visually distinct condition is being marketed heavily, even though it affects only a small percentage of the population.
It’s also widely propagated on social media for maximum clout, often revolving around race-swapping characters people perceive as Black, or just to stir controversy, like what unfolded during the failed boycott of Genshin Impact over its Natlan expansion.
In these cases, it’s less about genuine representation and more about provoking reactions or pushing an agenda, much like with Dragon Age’s next addition.
If, for some reason, you can look past the male/female/non-binary gender selection with pronouns and options for facial tattoos, scars, and vitiligo, Dragon Age: The Veilguard has yet another feature up its sleeve, exclusively for transgender gamers.
In this magical fantasy realm, you can equip your character with “top surgery” scars.
It’s abundantly clear that Dragon Age: The Veilguard is more political and ideological propaganda than an actual video game. Its primary objective doesn’t seem to be entertaining customers or providing a fun escape, but rather indoctrinating players with transgender ideology.
In a world of fantasy and magic, where non-conforming individuals could likely undergo a sex change through a spell or potion, instead you’re presented with the option to display surgical scars on customized characters, scars that reference the real-world surgical removal of breast tissue to create a more masculine chest appearance.
This inclusion, mimicking “top surgery” from female to male transitions, feels out of place in a universe where such transformations could be achieved through far simpler, fantastical means.
Such surgeries are obviously for deranged individuals who can’t accept themselves for who they are biologically, with those who partake in such surgeries, which leave long lingering scars, breaking down mentally upon realizing that their “transition” is merely a one way trip to ending your bloodline.
Catering to modern delusions to “validate” gamers and prioritizing social trends over the creation of a quality game is precisely what EA, voted the worst company in America and its struggling BioWare studio, known for Mass Effect: Andromeda and Anthem, are doing.
The option to add these scars to characters clearly aims to normalize transgender surgeries and integrate real-world ideological discussions into the game’s fantastical setting, something that arguably shouldn’t require such details at all.
The same argument extends to paraplegics and individuals with physical disabilities, as activists advocate for their representation even in fantasy settings where limb prosthetics and wheelchairs might not typically exist.
While inclusivity in games can be viewed as a positive development, this type of feature transforms the game into an culture war battleground rather than providing escapism. It reflects the increasingly progressive agenda of its developers infiltrating beloved franchises one by one.
Furthermore, transgenderism encompasses more than just top surgery; for male-to-female transitions, it often involves saline implants, a procedure many women undergo. In this context, Dragon Age: The Veilguard fails to adequately address the needs of real trans gamers by omitting the option for bottom surgery scars.
Bottom surgical scars refer to the complete transition process for transgender individuals, which involves the surgical removal of male genitalia, followed by the creation of a neovagina. Unfortunately, this procedure against basic biology leads to complications and doesn’t result in the desired outcome which revolves around your gaping flesh wound filling with puss and shit.
It is disappointing that BioWare and Electronic Arts have not fully embraced authentic transgender representation in their games. Despite the director, a trans woman, highlighting the inclusion of full nudity and explicit scenes in the new Dragon Age, it is unfortunate that the complexities and realities of such experiences are not adequately portrayed.
On the other hand, if you believe that BioWare is truly giving players free rein over customization, you’d be mistaken. Their progressive team of developers promotes body positivity and aims to enable gamers to “see themselves” in this fantasy RPG, yet, paradoxically, the game doesn’t actually feature biological women at all.
Setting aside neopronouns and top surgery scars, when customizing a female character, you have the option to enhance her “bulge,” which refers to increasing the prominence of the front genital area.
Dragon Age: The Veilguard seems to focus on body shaming women, as those with breasts larger than an A cup may find their options limited. This progressive installment features a maximized chest slider that results in disappointingly small representations.
Transgender “women,” who were brought into this world as a man don’t naturally have the same breast size as women. As a result, female gamers might feel frustrated by the masculine appearance of “themselves” in-game. Similarly, the flatness of the games maximum buttocks slider reflects that the developers’ approach to “inclusivity” is limited, aligning more with their personal ideology rather than truly representing diverse body types, such as women.
Regardless, gaming journalists, who are biased and progressive continue to promote radical queer ideologies and Marxist ideals within the gaming industry. They are ruthlessly praising the character creation system in Dragon Age: The Veilguard, which seems to focus exclusively on allowing players to design purely unattractive and unappealing male characters or male characters with tiny boobs.
If you’re the type who enjoys recreating the “Chad” meme, you’re in luck, The Veilguard seems to focus solely on that aesthetic. Journalists are singing the game’s praises, with Eurogamer calling it Dragon Age’s “Mass Effect 2 moment.”
Other commercial outlets like IGN claim that the character creator delivers exactly what they’ve always wanted. GamesRadar even states that Dragon Age: The Veilguard marks a comeback for BioWare, asserting it as a definite contender for Game of the Year.
Similar to the spectacular failure that was Sony’s Concord, which featured bland, overly progressive character designs, when gaming journalists come together and rally around a single narrative, it reveals their own biases and suggests the game is ultimately lackluster.
We’ve already seen gameplay footage months ago, highlighting what’s touted as a revolutionary feature: players can smash conspicuously placed glowing green pots to obtain health potions for HP regeneration.
Naturally, the gameplay reveal, along with every other trailer for the game, faced a significant backlash, receiving a large number of downvotes and dislikes from viewers.
BioWare is truly on the brink of collapse. Their last major title, Anthem, was a live service game that struggled, failing to retain its player base, which ultimately led to the cancellation of the planned overhaul known as “Anthem Next.” Development on the game was scrapped in 2021, less than two years after its release.
Before Anthem, there was Mass Effect Andromeda, a game that hardly needs an introduction. The involvement of prominent feminist figures like Sam Maggs during its development is quite telling as to how the franchise was murdered following the release of Andromeda.
Although the last Mass Effect reportedly sold several million copies, greater than anticipated it is considered a receptive failure, reflected in its low user score of 5.0 on Metacritic. Finally, there’s the previous Dragon Age title, Inquisition, which was released in November 2014 and faced significant backlash from fans. It currently holds a modest user score of 6.1 on Metacritic.
The significant failure of Anthem has raised serious doubts within EA about whether to keep BioWare afloat, given the company’s reputation for swiftly cutting studios that produce underperforming titles. Despite BioWare’s attempts to generate revenue with minimal investment through the Mass Effect Legendary Edition, which controversially censored camera angles focusing on Miranda and female Shepard.
Dragon Age: The Veilguard is likely a make-or-break title for the studio; if it fails, it could spell the end for BioWare entirely, and I would be perfectly fine with that. In fact, I’d probably celebrate.
The significant negative sentiment surrounding Dragon Age: The Veilguard since its announcement due to its hideously ugly DEI character designs, queer-centric pansexual romance and now the inclusion of transgender surgical scars in a fantasy context suggests that the game is poised for failure.
This may explain why certain journalist outlets, fresh from criticizing titles like Dustborn and Concord, seem more focused on promoting their own narratives than genuinely addressing consumer interests.
Even journalists seem aware that the game is likely to fail, which is why they discourage comparisons between the upcoming Dragon Age and Baldur’s Gate 3.
Yet, they contradict themselves by providing reasons for why such comparisons should be made, claiming it’s beneficial while simultaneously arguing against it. This raises questions about how much money Electronic Arts might be funneling to these journalists to promote Corinne’s trans fanfiction.
There’s a lot of noise from journalists, shills, and developers about making games more inclusive so players can see themselves in the game, because who needs escapism?
If BioWare are focused on what they consider representation while excluding biological women, then I, along with many others, will be passing on Dragon Age: The Veilguard. As I don’t identify as a disfigured transsexual warlock, like Tassh.
I don’t feel represented by this game, and I’ll be taking my money elsewhere on October 31st.