Well, would you look at that, another beloved game franchise bites the dust in the name of sociopolitical ass-kissing. Kingdom Come: Deliverance 2 has officially joined the long list of ideological bait-and-switch disasters, and fans aren’t having any of it.
Warhorse Studios’ co-founder, Daniel Vávra, once praised for resisting the relentless creep of political correctness has confirmed himself as having abandoned his principles, bowing to the modern corporate demands of progressive diversity mandates.
What was once a franchise lauded for its historical authenticity has now succumbed to forced revisionism, outright fabrications about creative independence, and a marketing campaign riddled with deception, manipulation, and blatant disregard for its core audience.
The backlash erupted last week after a Saudi Arabian gaming outlet leaked troubling details about the sequel. The most alarming revelations included an unskippable homosexual sex scene and claims that KCD2 had been banned in Saudi Arabia, allegations that Daniel Vávra initially dismissed as false among other things.
However, mounting evidence, including screenshots of refunds issued to Saudi PlayStation users and the game’s removal from the Saudi PlayStation Store tells a very different story. The ban appears to be directly linked to the game’s explicit LGBT content, which many have criticized as blatant corporate pandering at its worst.
But the backlash isn’t limited to Saudi Arabia. Fans worldwide are outraged by KCD2’s creative choices, which stand in stark contrast to the studio’s original vision. One of the most egregious examples is the retcon
In Kingdom Come Deliverance 2, Henry can now engage in bisexual or homosexual relationships, a change that Daniel Vávra attempted to justify by stating, “It’s your RPG, and you’re the master of your own destiny.”
However, many fans have pushed back, arguing that this so-called “choice” is being imposed under external ideological pressures. Critics point to publisher PLAION and its parent company, Embracer Group, both of which have a well-documented history of enforcing DEI (diversity, equity, and inclusion) mandates in their projects.
And because no modern game is complete without shoehorned diversity, KCD2 takes historical revisionism to new heights. The original was celebrated for its meticulous historical accuracy, but that’s all out the window now. Case in point: Vávra proudly admitted to including Musa of Mali, a historical figure with absolutely zero ties to medieval Bohemia.
Because who needs authenticity when you can check a diversity box instead?
For a franchise that once prided itself on realism, KCD2 has torched whatever goodwill it had left with its fanbase.
And just to rub salt in the wound, the game’s Steam Community forum enforced an “anti-toxic” code of conduct because nothing says “historical RPG” like corporate-mandated thought policing. Written by PLAION’s community manager, this policy is less about fostering discussion and more about shutting down any criticism that doesn’t align with their agenda.
Dissent? Not allowed. Questioning the direction of the game? That’s “problematic.”
Fans who have dared to question the game’s drastic new direction are finding themselves banned or silenced on the Steam forums, further alienating the very community that once praised Warhorse Studios as a champion of authenticity.
In response to the growing backlash, Vávra has issued vague and dismissive statements, insisting that all creative decisions were intentional and independent. However, fans have pointed out glaring contradictions between his claims and the reality of the game’s content.
The sudden inclusion of LGBT romance, which effectively rewrites Henry’s character, and the blatant disregard for historical accuracy by inserting a Black merchant with no historical ties to medieval Bohemia suggest a studio bending to corporate pressure rather than staying true to its original vision.
Vávra’s attempts to placate fans have only intensified the backlash. Instead of addressing legitimate concerns, he has resorted to dismissing critics as “grifters,” further alienating his core audience. What was once a highly anticipated sequel has now become a lightning rod for controversy, with many accusing Warhorse Studios of selling out to the so-called “modern audience” at the expense of the franchise’s integrity.
Ironically, a grifter is someone who profits by pretending to support a cause, ideology, or movement, exploiting the trust of others. Much like how Vávra once positioned himself as a champion of historical accuracy, only to abandon that stance in favor of historical revisionism and forced inclusivity.
And now, it appears the ban in Saudi Arabia is official. Kingdom Come: Deliverance 2 has been completely removed from the PlayStation Store in the region, while the first game remains available for purchase. Further supporting this claim, a PlayStation user has shared a screenshot confirming they received a refund from Sony for their previously purchased Saudi Arabian copy of the upcoming title.
The game’s removal from the Saudi PlayStation Store and the subsequent refunds issued to players hint at potential challenges on other platforms, such as Steam in the coming days. What was once expected to be a triumphant launch is now marred by controversy, further validating earlier concerns.
The fallout has been swift and severe. Kingdom Come: Deliverance 2, which once reached the top 10 on Steam’s sales charts, has now dropped to 21st position. Once one of the most anticipated releases of February, it is now facing a growing boycott movement.
Fans who once hailed the franchise as a beacon of historical accuracy and anti-woke gaming now feel betrayed as Vávra’s comments continue to stoke the flames. The belief that Vávra and Warhorse have sold out their creative independence to appease corporate interests has left loyal supporters with a bitter aftertaste.
The fallout has been palpable. Fans feel betrayed, not just by the creative decisions but also by what they see as Vávra’s outright dishonesty. For a game that was once hailed as an antidote to “woke” gaming, Kingdom Come Deliverance 2 now finds itself at the heart of the very culture wars it once appeared to sidestep.
What was once a beacon of a studio standing strong against the cultural wave has now turned into a sick joke, a shining example of ideological sellout, hypocrisy, and corporate greed. Fans aren’t just turning away from KCD2; they’re outright ditching the studio, disgusted by the lies and the utter contempt shown for the people who supported them.
Vávra’s legacy? Shattered, reduced to nothing more than a corporate pawn who sold out authenticity for virtue-signaling points and a temporary pat on the back from a crowd that wasn’t ever going to buy his game.
As the release date looms, it’s crystal clear: KCD2 isn’t just another game, it’s the poster child for everything wrong with modern gaming. Warhorse Studio and Daniel Vávra didn’t just lose the trust of their fans, they nuked it. For anyone who believed in the studio’s original vision, this isn’t a betrayal, it’s a goddamn war. And Warhorse? They already lost.