SHIFT UP’s upcoming release of “Stellar Blade,” formerly known as Project Eve, continues to generate excitement among fans eagerly awaiting another title reminiscent of NieR:Automata.
While Western game developers embrace ESG policies and attempt to force half-arsed diversification into their games, Stellar Blade stands out as a full-fledged release that recognizes the core demographic of video games: heterosexual players.
By delivering what players truly desire, the game offers female characters who are not portrayed as unattractive mutants. Needless to say, this has sparked outrage among Western feminists and members of the LGBTQ+ community, such as Alex Battaglia from Digital Foundry, an openly gay man who criticized Stellar Blade for its “outdated” character design.
However, in the free market, sex appeal has always been a selling point.
I initially had doubts about the game when it was announced as Project Eve during a Sony State of Play event back in September 2021. At that time, the game was pitched as releasing on PC “soon.” However, it faced delays, missing its intended release date twice. Eventually, it was rebranded as “Stellar Blade” and became an exclusive title for the PlayStation 5 console.
Throughout the entirety of the 8th generation of consoles, Sony adopted Western policies that led to a significant shift in their approach to censorship and content regulation.
This move drastically altered Sony’s reputation within their home nation of Japan. Japanese developers faced stringent censorship policies when trying to release their games on the PlayStation 4 console, which was once considered a Japanese platform.
Sony’s decision to relocate Sony Interactive Entertainment’s headquarters to California, known for its progressive policies, further fueled discontent among Japanese developers and fans of such games alike, myself included of course.
I’m disappointed that SHIFT UP has struck a deal with Sony, seemingly opting for a timed exclusive release of Stellar Blade on the PlayStation 5 before the game eventually arrives on PC like all other Sony “exclusives”.
Initially, I feared that Sony might impose censorship on the game, but fortunately, that hasn’t been the case. Perhaps Sony’s leniency stems from the fact that the game was developed by Koreans rather than Japanese developers, whom Sony appears to disdain.
In an early February State of Play presentation, actual gameplay footage of Stellar Blade was showcased, along with a confirmed release date set for April 26th. Despite the provocative nature of the character outfits and designs, there will be no censorship in the game.
Furthermore, there have been no alterations made to the Eve, the protagonists’ breasts or the removal of any jiggle physics.
SHIFT UP, the very same developers behind Goddess of Victory: NIKKE, have underscored the significance they attribute to Eve’s appearance, particularly her back view, in Stellar Blade on multiple occasions.
Undoubtedly, this image has stirred up various advocates for ESG game design. The constant push for “realism” in video games often translates to making female characters unattractive while downplaying their sexuality by reducing breast size in video games.
Because of course if a female character inside a video game was actually attractive clearly they’re somehow unrealistic because “real women” are just as ugly as those crying about “misogyny” on Twitter.
Because this is the narrative, that “all men are pigs.” Because if you like boobs you’re a disgusting misogynist and you should “go watch porn” but if you like short girls you’re somehow a pedophile, the same applies to anime.
There is no winning with these people which is why I always tell women exactly how I feel, because it sure is goddamn funny when you take sex off the table and fling their own bullshit back at them.
Women are free to judge a man by his height while criticizing men for having preferences regarding women’s physical attributes. Women typically don’t know how to react when you aren’t placating them long enough to try and fuck them, take sex off the table and watch the fireworks.
SHIFT UP have gone to great lengths to create Eve by using 3D body-capturing technology on a real-life model to achieve the ideal physique for her character. Furthermore, Eve’s numerous intricate costumes are a crucial aspect of Stellar Blade, with several of the 30 promised outfits being leaked due to a recent mishap with a demo.
The mishap in question involved the accidental release of a playable demo for the game on the PlayStation Store, which was swiftly removed. However, thanks to this incident, various players have been endlessly sharing their findings and footage from the leaked demo.
One costume that has garnered significant attention online is the “Eve’s Skin Suit,” which quickly went viral due to its provocative design, which some found to be “sexier than fully nude.”
While this costume sparked controversy, mainly from outraged feminists, there’s a technical detail about it that hasn’t received much discussio.
Will using revealing outfits impact gameplay? Initially presumed to be purely cosmetic, it seems as if SHIFT UP have done the unthinkable. The description in the demo indicates that equipping it will disable your Shield, leaving you defenseless, adding an intriguing gameplay dynamic.
Honestly, I fucking love the idea.
It’s a logical move that’s often overlooked in these types of games. By introducing provocative outfits that are more enticing and revealing than others, players who opt for these designs in Stellar Blade will experience increased difficulty as a consequence. It’s clear that SHIFT UP has put considerable thought into this aspect of gameplay.
It’s worth noting that outfits in Stellar Blade are rated on a scale of one to three stars. This suggests that playing with the Skin Suit, and likely other outfits as well, will equate to a hard/challenge mode.
The “less clothes = more vulnerable” mechanic mirrors the “self-destruct” command in NieR:Automata, where activating it strips 2B’s skirt off her body and reduces her HP to 1. However, it’s uncertain if the Skin Suit will offer any gameplay advantages.
From what I’ve seen in the leaked demo, Stellar Blade appears to be a homage to NieR:Automata, which is a fantastic direction for the game. Fans have long awaited a modern title that dares to reject the easy, short-term ESG finance model in favor of a more innovative approach, avoiding the mundane pitfalls that often lead to industry layoffs in the long run.
The game’s visuals are stunning, but there’s one concern lingering in my mind: the association with SHIFT UP and Sony. I’m hesitant to support Sony’s resurgence now that they’re seemingly allowing fanservice on its platforms.
Indie sensations like Palworld and Helldivers 2 are gaining traction by offering enjoyable games without catering to anti-White racist DEI agendas that Sweet Baby Ink invokes amongst the industry, emphasizing the true essence of gaming: fun and enjoyment.
Stellar Blade indeed seems poised to deliver fun and enjoyment, especially for fans eagerly anticipating a full-scale Eastern game that caters to heterosexual players with ample fanservice.
While I’m intrigued by the game’s offerings, I won’t be investing in a PlayStation 5 or any modern consoles. I detest the concept and deceptive tactics employed by companies like Microsoft and Sony, who lock users into a digitalized ecosystem where they pay monthly fees to access their own internet connection or risk losing access to their games altogether.
I however, will patiently await Stellar Blade’s release before forming my final judgment. I’m inclined to support sincere developers who create quality entertainment, or that which is from a “bygone era” as described by Alex Battaglia from Digital Foundry.
I anticipate Stellar Blade making waves in the gaming scene, much to the dismay of progressive retards who shouldn’t be part of the industry in the first place. Once the game officially launches on the PC platform, I eagerly await the opportunity to support the developers at SHIFT UP with my own money, the industry will either crash and burn or eventually correct itself so long as money does not fall into the hands of activists and those who work with them.