Leave it to AMD to do more for NVIDIA GeForce owners than NVIDIA themselves.
AMD has taken a significant step by open-sourcing its FSR 3 frame generation, making the entire source code accessible to the public, marking FSR3 as a game-changer with its open source approach and ease of implementation across various games through unofficial means.
NVIDIA graciously allows its customers the opportunity for utilizing frame generation by locking it exclusively to RTX 4000 series graphics cards which aren’t selling in as high volume as previous GeForce generations, the reason for which is relatively simple.
Artificial Segmentation.
An open-source approach helps adoption of frame generation expanding its outreach far beyond the likes of NVIDIA’s RTX 4000 series graphics cards.
An individual by the name of LukeFZ has produced the first FSR 3 frame generation mod that seamlessly works on The Last of Us Part 1 and the Dead Space Remake alongside Cyberpunk 2077.
Though in typical fashion, these sorts of fake frame interpolation mods target individuals whose PC simply isn’t up to the relentless standards set by modern unoptimized PC ports, in most use cases the addition of frame interpolation doesn’t necessarily actually improve actual performance as far as frametimes and percentile lows are concerned, rather it’s a feel good addition that merely boosts your visible framerate on an on-screen display.
These mods by LukeFZ are locked behind a Patreon paywall.
There are some instances where frame generation can actually improve “performance” and stability, but this is generally found on more lower-end hardware or rather a lower framerate from source, the lower your initial framerate the more effective frame generation seems to be in improving smoothness, albeit at the cost of visual clarity.
To ensure a consistent high-quality experience, it is advisable to utilize AMD FSR 3 with VSync enabled for the best possible output in regards to percentile lows and actual smoothness.
Thankfully this is no longer the case thanks to an individual who goes by Nukem9 who has introduced their own modification that retroactively allows for FSR3 support on every title that natively supports NVIDIA’s DLSS 3.
Sadly this mod still requires the presence of an NVIDIA RTX graphics card inside of your system as it still leverages DLSS upscaling.
Which includes but isn’t limited to games such as Hogwarts Legacy, Cyberpunk 2077, Lords of the Fallen, Marvel’s Spider-Man, Ratchet & Clank: Rift Apart, Remnant 2, Robocop: Rogue City, Star Wars: Jedi Survivor and Alan Wake 2.
These such games are just a select few that natively support DLSS 3 but not necessarily the same in regards to AMD’s implementation of fake frame generation, or at least not officially.
Thanks to Nukem9 you can now play through those aforementioned games with FSR3 support on hardware that isn’t based on NVIDIA’s latest ADA Lovelace architecture, and yet I’d imagine that zealots on social media will still complain about graphical glitches, artifacts and more in regards to AMD’s interpretation as FSR3 and DLSS 3 for that matter both discard quality for the illusion of performance.
The mod is already providing solid “performance” boosts for outdated and forgotten hardware, with the video above highlighting the possibilities with a GeForce RTX 3080 graphics card which mind you does not support NVIDIA DLSS 3 frame generation natively. The FSR3FG mod does face some stability issues and early-stage problems, this mod has already demonstrated considerable potential.
In the future, a more refined version of the mod could revitalize the performance of older GeForce and Radeon hardware, but I for one am not particularly excited about the illusion of fake framerate outputs, particularly when it comes to games such as Cyberpunk 2077 and Alan Wake 2.
I don’t really care how many fake frames these FSR3FG mods can provide, I have no interest in playing woke slop.