The highly anticipated medieval RPG Kingdom Come: Deliverance 2 from Warhorse Studios is set to be one of February’s biggest releases, especially in a gaming industry plagued by a severe lack of genuine fun.
Over the past year, AAA gaming has devolved into a cesspool of forced diversity and ideological nonsense, churning out catastrophic financial failures like Concord, Dragon Age: The Veilguard, and Assassin’s Creed Shadows, to name a few. In contrast, KCD2 stood as a rare beacon of hope for players seeking immersive, historically grounded experiences free from modern-day propaganda.
Warhorse Studios and their debut title, Kingdom Come: Deliverance, ended up being a casualty of mainstream media outrage over its supposed “lack of diversity and inclusivity.” The game was a meticulously crafted, historically grounded RPG set in medieval Bohemia, and fans expected more of the same with its sequel. However, anticipation for Kingdom Come: Deliverance 2 seems to have crashed headfirst into a concrete wall.
Unfortunately, Warhorse Studios was acquired by THQ Nordic back in 2019, its parent company Koch Media, now known as PLAION operates the Deep Silver publishing label and just so happens to be a subsidiary of none other than the Embracer Group.
This tangled web of corporate overlords is among the many relentlessly pushing the DEI and ESG agenda in game development, ensuring that diversity quotas and forced inclusivity take precedence over historical authenticity.
As the February 4th release of KCD2 approaches, leaked images have surfaced online, sparking controversy. Alleged in-game screenshots feature the inclusion of Musa of Mali, raising questions about whether history is once again being rewritten to appease modern ideological demands.
Mansa Musa reigned over the Mali Empire from 1312 to 1337, whereas Kingdom Come: Deliverance 2 is set in 1403 in the Kingdom of Bohemia (modern-day Czech Republic). By this period, Musa had been dead for nearly 70 years, and Mali was already experiencing decline.
Given the historical and geographical differences, neither Musa II Ruled c. 1374–1387 (or possibly into the early 1390s) nor Musa III (possibly late 1400s to early 1500s) align with the setting or themes of KCD2, which focuses on medieval European conflicts rather than West African history.
There is absolutely no historical justification for his presence or influence in KCD2 as neither of them fit within the timeline or themes of Kingdom Come: Deliverance 2, which is set in 1403 in Bohemia. By this time, Mansa Musa II was either recently deceased or nearing the end of his rule, and Mansa Musa III had likely not even taken power yet.
Additionally, KCD2 is centered around medieval European history, making any connection to these West African rulers highly unlikely.
yet leaked in-game screenshots have surfaced showing exactly that.
Because why let history get in the way of an agenda? One of the most infamous African slave owners, who literally used slave labor to mine his vast gold reserves is now apparently in KCD2, spouting feminist rhetoric about how vastly superior his homeland was compared to Kuttenberg.
You couldn’t make this shit up if you tried.
Including Mansa Musa or Mansa Musa II in Kingdom Come: Deliverance II would be historically inaccurate. Mansa Musa I ruled the Mali Empire from 1312 to 1337, while Mansa Musa II reigned during the late 14th century, both having no direct influence on 15th-century Bohemia, the game’s setting. Their inclusion would undermine KCD‘s commitment to historical realism, as there is no evidence of significant interactions between the Mali Empire and medieval Bohemia during that period.
Daniel Vávra, co-founder of Warhorse Studios, has emphasized this point, stating, “There were no black people in medieval Bohemia. Period.”
Mansa Musa is renowned for his immense wealth and the development of cities like Timbuktu into cultural centers.
However, his realm was geographically and culturally distant from Bohemia, with no significant historical connections. Introducing such a figure into the game’s narrative would constitute historical revisionism, undermining the authentic depiction of medieval Europe that Kingdom Come: Deliverance II strives to achieve.
The authenticity of the purported in-game screenshots featuring Mansa Musa in Kingdom Come: Deliverance II remains unverified. Despite extensive gameplay footage circulating on various video platforms, no credible source has confirmed this specific interaction.
This raises the possibility that these images could be part of an elaborate hoax. Notably, another leaked screenshot depicts the unjustified persecution of Jewish individuals.
Daniel Vávra, co-founder of Warhorse Studios, has acknowledged his Jewish heritage, stating, “I have Jewish ancestry and I am living close to that cemetery.”
Bohemia, now the Czech Republic, has a complex history with its Jewish population, marked by periods of coexistence and episodes of violence. One of the most notorious incidents was the Prague Pogrom of 1389, during which approximately 3,000 Jews were killed. This massacre was fueled by economic and religious tensions, particularly surrounding Jewish moneylenders, for absolutely no reason I’m sure.
Kingdom Come: Deliverance II is set in 1403, a time when Bohemia experienced relative stability. While anti-Jewish laws and prejudices persisted, large-scale massacres like the 1389 pogrom had already occurred, and widespread violence would resurface later during the Hussite Wars.
In a related development, reports have surfaced that Kingdom Come: Deliverance II has been banned in Saudi Arabia due to an unskippable homosexual scene. According to Saudi gaming news outlet VGA4A, the game was prohibited because it contains “an immoral scene that promotes hidden agendas in video games.” The developers’ refusal to create a modified regional version reportedly contributed to this decision.
Despite these developments, there has been no official confirmation from Warhorse Studios regarding the inclusion of specific content that led to the reported ban in Saudi Arabia. As such, the situation remains fluid, and further updates from the developers are anticipated.
Once again, no official confirmation has been given on the matter, but the growing speculation surrounding the game’s supposed shift towards diversity and inclusivity reached a boiling point among consumers. Fans, eager for clarity, took to Twitter, with one user demanding answers from Warhorse Studios and Daniel Vávra about the rumors of unskippable homosexual scenes and the questionable inclusion of Mansa Musa.
Vávra’s response, however, was telling: rather than directly addressing or denying the accusations, his silence seemed to inadvertently confirm them, leaving fans to draw their own conclusions.
Instead of providing a straightforward answer to the question of whether woke ideology and a push for diversity and inclusivity have influenced Kingdom Come: Deliverance II, Daniel Vávra chose to dismiss a user pressing for clarity. His response was simply to call out the individual as a “Nazi shithead,” avoiding any comment on the leaked screenshots or the allegations altogether.
His refusal to confirm or deny the speculation only added fuel to the fire, with his silence speaking volumes.
Why does this matter, you may ask? In the wake of this controversy, a new code of conduct was introduced for discussions on the game’s Steam forums which are operated by the parent company of Warhorse Studios’ publisher, Deep Silver.
While the Steam forums enforces rules against discrimination, hate speech, and harmful ideologies across its platform, the timing of this update and the need to explicitly clarify it following the backlash feels like more than just a coincidence.
The new guidelines warn that those who violate these policies could face permanent bans, further reinforcing the idea that this response was directly influenced by the recent ordeal.
It’s a reasonable assumption that Daniel Vávra knew his response or, more accurately, his lack of one would provoke outrage. The timing of the new code of conduct, which now prohibits users from discussing race, religion, or similar topics, seems anything but coincidental.
The aim, according to the developers, is to maintain “smooth moderation” and “foster meaningful, respectful discussions.” The new code directs users to “respect others” and makes it clear that moderators have “zero tolerance for discrimination.” It also explicitly states that the forum is “not the place for modern political or religious discussions” and bans “hate speech or harmful ideologies.” Warhorse has outlined potential penalties for those who violate these rules.
“While our game may explore historical themes, this forum is not the place for modern political or religious discussions,” the developer states. “Discrimination in any form is strictly forbidden. We stand against all forms of hate speech and dangerous ideologies. This is a community for gaming, not political grandstanding or modern ideological debates. Civil disagreements are welcome, but respect must always prevail. If conversations devolve into personal attacks or hostility, they will be moderated accordingly.”
Warhorse outlines the consequences for violating the code, including “deleting posts or threads, locking threads, issuing warnings, and temporarily or permanently banning users from the forum.” As with many other games that incorporate woke ideology, the forums are now being overrun by users and trolls eager to express their views, especially regarding the direction of the game.
Given that Warhorse Studios promotes authentic discussion of medieval Bohemia, any mention of Mansa Musa, for example, is likely to be censored due to the forum’s prohibition on “hate” and “discrimination” related to race, ethnicity, colorism, and sexual orientation. This also comes amid rumors that Kingdom Come: Deliverance II could face a ban in Saudi Arabia due to its unavoidable LGBT themes, although, once again, this has neither been confirmed nor debunked.
Kingdom Come: Deliverance faced criticism for its lack of racial diversity, with some accusing the game of being “disproportionate” in its representation of white characters. Warhorse Studios defended this choice, stating that the game’s setting in medieval Bohemia accurately reflects the historical demographics of the region.
Creative director Daniel Vávra was also criticized for making pro-Gamergate statements, which some interpreted as support for the movement’s controversial aspects. Vávra responded by stating, “I don’t need to attract everyone. I am making it for myself and people who have similar taste.”
gaming community for not being “woke.” This stance led to some rumbling in 2024 when Warhorse Studios mentioned that players “can expect a wide range of ethnicities and different characters” in the sequel. Given the historical authenticity of the first game, this statement could either be spun as an attempt at racial inclusivity or a reflection of the diverse ethnicities that would have existed in medieval Europe, such as Germans, which would fit within the game’s timeline.
It’s surprising that in just a few short days, Warhorse Studios and Daniel Vávra managed to squander all the goodwill they had built up. Even after their acquisition by Koch Media, the parent company of Deep Silver and a subsidiary of the Embracer Group, many, including myself, were willing to give them the benefit of the doubt.
However, they’ve since burned every bridge with their recent actions.
Neither Daniel Vávra nor any Warhorse Studios employee has publicly confirmed or debunked the concerns regarding enforced diversity and inclusivity in their upcoming title, Kingdom Come: Deliverance 2. Instead, Vávra proclaims he has once again found himself at the heart of a culture war.
This time, he’s not being criticized by gaming journalists, but by consumers, the very people whose support will determine the success or failure of his game and company. Judging by the current backlash, many consumers have chosen to cancel their pre-purchases of Kingdom Come: Deliverance 2, signaling a significant shift in sentiment.
Daniel Vávra has asserted that his design choices for Kingdom Come: Deliverance 2 are entirely his own, with no external pressures influencing his decisions. He claims that every character in the upcoming title has a clear and justifiable reason for their inclusion.
However, the inclusion of Mansa Musa, the 14th-century emperor of the Mali Empire, in a game set in early 15th-century Bohemia raises significant historical concerns. There is no historical record of direct diplomatic, trade, or military interactions between the Mali Empire and Bohemia during this period.
The trans-Saharan trade routes connected Mali to the Islamic world and North Africa, but these connections did not extend into Central Europe, where Kingdom Come: Deliverance is set.
Given this lack of historical evidence, the inclusion of Mansa Musa in the game appears to be a creative decision rather than one grounded in historical accuracy intended to push for diversity and inclusivity.
KCD built its reputation on historical realism, diving into the gritty daily life, brutal warfare, and political turmoil of medieval Bohemia. The game keeps its focus on the actual history, steering clear of mythical figures or anything that feels out of place of its Christian European society, and grounded storytelling. While other games happily screw with history, KCD aimed to nail historical accuracy and immersion. Well, it aimed for it, anyway.
Regarding the whole situation with Musa of Mali and enforced homosexuality, let’s talk about Bohemia, which, as part of the Holy Roman Empire, stuck to Canon Law (church rules) and secular laws. Both of those laws had the same take on homosexuality, it was criminal. The Bible, being the ultimate “moral authority,” called sodomy a “crime against nature,” and both religious and secular courts agreed.
Punishments ranged from embarrassing penance and excommunication to full-blown execution in some cases, though how strictly those laws were enforced really depended on the mood of the local authorities.
Given KCD’s commitment to historical realism, it’s pretty damn unlikely that openly LGBT characters would take center stage, since such matters were either kept under wraps or outright suppressed in medieval times. If it ever came up, it’d probably be handled in a way that’s true to the period, think scandal, secrecy, or accusations, not some in-your-face, unskippable cutscene.
Daniel Vavra’s so-called “response” once again brings up the point that Kingdom Come: Deliverance is a role-playing game, and that you, the player, are fully responsible for your actions and decisions.
He makes it clear that the consequences you face will reflect the morals and social norms of the time, which seems to imply that Warhorse Studios has included some LGBT representation albeit subtly, through side quests most likely. He then wraps up by saying he doesn’t want to spoil the game, leaving it up to players to discover how deep the subversion goes.
This sounds like confirmation that sexual representation is present in some form, but Vavra’s words are eerily reminiscent of the leaks surrounding The Last of Us Part II, where consumers were furious over Neil Druckmann’s obsessively woke direction, especially the same-sex romance with Ellie and the controversial death of Joel early on.
Druckmann encouraged players to “wait until they experience the game themselves” before passing judgment on the leaked plot, while Troy Baker, Joel’s voice actor, urged fans to “keep an open mind” instead of jumping to conclusions based on the leaked story which turned out to be 100% accurate, leading to the creation of an abomination of a game and a resounding critical failure amongst consumers.
Daniel Vavra’s plight falls on deaf ears, and his persistent refusal to address simple questions about the leaked details of his game speaks volumes. Gamers today are increasingly steering clear of releases that are laced with radical leftist ideology, prioritizing diversity and inclusivity quotas over actual fun and enjoyment.
Once a game takes this direction, there’s no going back. I, like many others, won’t forget how Daniel Vávra handled this situation. His refusal to address concerns head-on speaks volumes, and his evasiveness only fuels suspicion. I won’t be supporting any game he’s involved with moving forward. His past work, which once stood as a testament to historical authenticity and engaging gameplay, now carries an unavoidable stain.
Daniel Vávra has been advocating for diversity and inclusivity in Kingdom Come: Deliverance as far back as 2015, during the game’s early development. In response to a Twitter discussion, he stated that medieval Bohemia included both strong female figures and homosexual individuals.
Later, he announced that the game would feature a playable female protagonist, which ultimately materialized as A Woman’s Lot, a DLC expansion centered around Theresa as the main character.
Why does this matter? In the base game, Theresa is introduced in the prologue during Sigismund’s attack on Skalitz, where she is assaulted by a group of Cumans, referred to as “goat fuckers” in KCD.
Henry can intervene to save her, preventing the attack. She remains an important character throughout Henry’s journey, particularly in romance side quests where he gives her gifts, including a dagger for self-defense. However, the dagger is never seen or mentioned again after she receives it.
In Kingdom Come: Deliverance‘s A Woman’s Lot DLC, Theresa undergoes a significant transformation, shifting from a damsel in distress to a capable combatant who can wield bows and use stealth, despite her origins as an ordinary laundry woman. After completing her quest and romancing her in the main game, Theresa even offers to repair your garments for free.
However, this portrayal stands in contrast to the reality of medieval society, which was deeply patriarchal. While some women in noble circles, religious institutions, and through economic means held influence, their roles were limited, almost no common women would have been trained or expected to engage in any form of combat.
The early 15th century was a highly patriarchal period, with limited roles for women in combat. While history does record some instances of women taking up arms, typically to defend castles or during revolts, female warriors were extraordinarily rare, that’s saying if they even existed at all.
Examples of women involved in combat were more common across Europe, particularly among noble families during conflicts or within religious movements like the Hussites, who emerged shortly after KCD’s timeframe. However, female warriors, especially archers, would have been historically inaccurate in KCD’s setting.
There is no evidence of women serving as soldiers in Bohemia at this time. Furthermore, archery in warfare required extensive physical training, which was exclusively reserved for men. Women in medieval Europe were generally not trained or expected to wield bows, particularly the powerful warbows used in combat.
Additionally, history shows that Warhorse Studios has frequently promoted controversial individuals on their social media platforms, including one known as “Sxy Biscuit,” a man who identifies as a woman. This relationship between the studio and Sexy Biscuit could almost be considered an unofficial brand ambassadorship, with the added complexity of his transgender identity.
This not only goes against the Bible itself but, in the context of Medieval Bohemia, such a situation would likely have led to execution due to the era’s harsh stance on sodomy, let alone gender non-conformity.
Warhorse Studios actively shared content from this streamer on their official Twitter and Facebook accounts. For example, on July 1, 2019, they posted a video by Sxy Biscuit exploring the Rattay bathhouse in Kingdom Come: Deliverance.
Later, on June 23, 2021, Warhorse Studios highlighted a LEGO-themed remake of the game. They also showcased an isometric RPG version of Kingdom Come: Deliverance, with Sxy Biscuit presenting Don Hart’s remake.
No real surprise, but Sxy Biscuit is also a ideological activist. He has addressed the topic of diversity in Kingdom Come: Deliverance (KCD) in a video titled “My Response.” In it, he discusses his earlier remarks about diversity in the game, clarifying his stance and addressing any misunderstandings.
Additionally, the YouTube channel “Dare to Game” posted a reaction video titled “Response to SxyBiscuit’s KCD2 Diversity Video,” suggesting that Sxy Biscuit had earlier pushed for more diversity in a potential sequel to Kingdom Come: Deliverance.
He has been outspoken in advocating for increased diversity within the game’s context, and it appears his prayers have finally been answered by Warhorse Studios as I am coming out as non-buy-nary. Warhorses’ formally anticipated sequel is expected to feature homosexual relationships, potentially in unskippable cutscenes along with the potential inclusion of Musa of Mali, a African figure, which seems out of place given the game’s historical timeframe and setting.
As far as I’m concerned, Kingdom Come: Deliverance 2 is already dead on arrival. The first game stood out because it dared to be different, unafraid to depict history as it was, without bending to the demands of activists. Now, it seems Vávra has lost sight of what made his work special. Rather than staying true to his audience, he’s chosen to placate the very crowd that never supported him in the first place.