Capcom, one of the many massive gaming companies seemingly trading their relevance for social ethics and Western identity initiatives, recently shared its financial results for the first half of FY 2025, and the numbers are alarming.
Capcom’s consolidated net sales came in at ¥56.4 billion ($368 million), showing a significant 24.7% decline from the previous year. Additionally, operating income dropped 38.7% to ¥20.7 billion ($135 million), while net income decreased by 40%, landing at ¥15.2 billion ($99 million).
These declines, reported on Capcom’s investor relations site, suggest challenges as the company navigates shifting market priorities and approaches.
Capcom’s net income got hammered with a 39.6% drop, yet somehow they still boasted decent catalog sales, especially with Monster Hunter and Resident Evil keeping the Digital Contents division alive.
At least on the plus side, Capcom has sold more units on PC than on Nintendo Switch, PlayStation, and Xbox console combined. Capcom has sold 20.025 million units so far this fiscal year. Of those sales, 54% were on PC, while 40% were on consoles, which encompasses all three major console platforms.
It’s not hard to see why income and sales are in freefall however. Capcom barely released any new games from April to September, with the only notable drops being the MARVEL vs. CAPCOM Fighting Collection and a heavily censored remake of 2006’s Dead Rising.
They gutted it, cutting out “problematic” racial stereotypes, dialogue that critiques communism, and even scrapping the “erotica” photo feature. They threw in a ton of watered-down modernizations to make it “easier” and “smoother” for the players of today.
In terms of sales, Capcom’s still milking Monster Hunter for all it’s worth, moving over three million units between Monster Hunter World and Monster Hunter Rise (excluding expansions).
The Resident Evil 4 remake put up a decent 832,000 copies, while Street Fighter 6 continues to underwhelm, scraping by with about the same number of units and totaling only 4.137 million sales, one and a half years after launch.
Capcom’s most “progressive” (and downright obnoxious) fighter is still trailing Street Fighter V, which sits comfortably at 7.4 million.
Then there’s Dragon’s Dogma 2. Hyped to death before release, it fell flat and was forgotten weeks later. Capcom somehow managed to make a sequel with even less content and customization than the original, slapping on in-game microtransactions and serving up terrible optimization across all platforms.
It only moved 695,000 copies in this period, peaking at a weak 3.3 million overall since its March 22 release. Rumor has it the game took over five years to make, and it bombed so hard that director Hideaki Itsuno bailed from Capcom.
Even better? Dragon’s Dogma 2 sold fewer copies during this period than Devil May Cry V, a game from 2019 riding entirely upon the hype of a Netflix “anime” adaptation.
What’s even funnier is that sales for Capcom’s Dead Rising Deluxe Remaster didn’t even get a mention in their first-half financial results. Despite coming out on September 19th, well within the reporting period that ended September 30th, it looks like it couldn’t even hit 670,000 units in its first week and a half on the market.
It’s way too easy to laugh at Capcom’s decline, especially now that the “progressive” company has milked every possible Resident Evil title to prop up their earnings while diving headfirst into ESG and DEI initiatives. Their latest games are so bogged down with identity politics, character censorship, and removing every attractive female character that it’s killing their original fanbase.
But don’t worry, Capcom’s got hope yet. Unlike other Japanese companies also drinking the West’s ideological Kool-Aid (Square Enix and Bandai Namco), Capcom actually has Monster Hunter to keep them afloat. Monster Hunter Wilds is set for a February 28, 2024 release, and Capcom is banking on this title big-time.
After raking in awards at Gamescom 2024, they’re certain it’ll smash their projections and I’m inclined to agree.
We’ve already covered how Monster Hunter has gone “woke” and has only thrived financially. Thanks to Monster Hunter World’s radical overhaul in 2018, with microtransactions and a “streamlined” design that ditched strategic planning it became a mega-hit with Western audiences, selling over 27 million units to date showing that catering to global audiences has its perks when you can swap depth for dollar signs.
With the release of Monster Hunter Rise, Capcom ditched male and female body types, pushing their damn “inclusive” agenda by stripping out any recognition of biological differences, because, you know, acknowledging men and women is apparently unacceptable in today’s woke circus.
Capcom loves flaunting their recent vigor for identity politics, take Street Fighter 6 for example. And despite that, Rise didn’t even come close to Monster Hunter World’s success, with only about half the lifetime sales.
Still, even a dumbed-down, “progressive” version has raked in more than 16 million sales, lining Capcom’s pockets nicely. Now, with Monster Hunter Wilds, they’re going all-in on inclusivity, giving us the most sanitized, progressive, and open-world entry yet.
Monster Hunter Wilds is one of the most hyped-up releases right now, mainly because Capcom’s managed to replace its original fanbase with radical leftists and LGBT activists. These are the same folks who kept demanding to wear women’s clothing on male hunters, demands Capcom happily met by scrapping the series’ classic gender-locked armor system.
Now, they’ve even introduced a new skill system based on “specific groups,” ditching the traditional skill setup. So, if you throw on armor from the Beast Dragon species, certain skills kick in automatically, letting you mix and match armors to trigger skills way easier than before.
Dumbing it down even further, Monster Hunter Wilds now lets players switch weapons mid-hunt and gives weapons built-in skills, completely undermining what made the series challenging and unique in the first place.
Capcom’s definitely going to cash in big with Monster Hunter Wilds, sticking to the trend of dumbing down core mechanics, like gutting the skill system so hunters don’t even have to think about which armor or weapon best suits their next target.
In classic Monster Hunter, players had to actually strategize, choosing specific armor crafted from hunted monsters to resist certain elemental attacks and selecting weapons with real situational advantages.
That trial-and-error strategy planning was part of what made it so engaging, but now, like with Iceborne’s overpowered starter gear, that depth is tossed for easier access to new players or those lacking any free thought, diluting what gave the series its original edge and appeal.
Sure, Capcom’s profits are going to skyrocket, but with Monster Hunter Wilds coming out, where can they even go from here? The Resident Evil franchise has been milked dry with remake after remake, veering away from the originals, enforcing censorship and even stripping out content.
We’re left with a handful of viable titles like Resident Evil 5, which would undoubtedly face backlash for its setting by hyper-politicized journalists, and Code Veronica, a commercial flop back in the day, making it a long shot to justify a remake for easy profit.
Meanwhile, Dead Rising’s recent reboot likely tanked, but we won’t know for sure until Capcom’s Q3 report drops.
Add to that the fading interest in Street Fighter 6 after an initially decent launch, and big-budget titles like Dragon’s Dogma 2 hovering on the edge of disaster as Capcom trudges forward, with only the Monster Hunter series acting as a financial crutch to stave off the fallout of a failing progressive agenda as Capcom have exhausted their golden goose in the form of Resident Evil.
Heading into the latter half of 2025 and beyond, Capcom’s reliance on Monster Hunter as a lifeline seems more transparent than ever as their allegiance with BlackRock’s diversity and inclusivity mandates should continue to eat them alive.